Lines Matching refs:tex
575 struct drm_gem_dma_object *tex; in reloc_tex() local
592 tex = vc4_use_bo(exec, texture_handle_index); in reloc_tex()
593 if (!tex) in reloc_tex()
597 uint32_t remaining_size = tex->base.size - p0; in reloc_tex()
599 if (p0 > tex->base.size - 4) { in reloc_tex()
608 *validated_p0 = tex->dma_addr + p0; in reloc_tex()
687 if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5, in reloc_tex()
736 *validated_p0 = tex->dma_addr + p0; in reloc_tex()
833 uint32_t tex, uni; in validate_gl_shader_rec() local
860 for (tex = 0; in validate_gl_shader_rec()
861 tex < validated_shader->num_texture_samples; in validate_gl_shader_rec()
862 tex++) { in validate_gl_shader_rec()
865 &validated_shader->texture_samples[tex], in validate_gl_shader_rec()
866 texture_handles_u[tex], in validate_gl_shader_rec()