Searched refs:roundNearestEven (Results 1 – 2 of 2) sorted by relevance
362 flag roundNearestEven; in roundAndPackFloat32() local367 roundNearestEven = (float_rounding_mode() == FPSCR_RM_NEAREST); in roundAndPackFloat32()369 if (!roundNearestEven) { in roundAndPackFloat32()395 zSig &= ~(((roundBits ^ 0x40) == 0) & roundNearestEven); in roundAndPackFloat32()413 flag roundNearestEven; in roundAndPackFloat64() local418 roundNearestEven = (float_rounding_mode() == FPSCR_RM_NEAREST); in roundAndPackFloat64()420 if (!roundNearestEven) { in roundAndPackFloat64()447 zSig &= ~(((roundBits ^ 0x200) == 0) & roundNearestEven); in roundAndPackFloat64()
73 flag roundNearestEven; in roundAndPackInt32() local80 if ( ! roundNearestEven ) { in roundAndPackInt32()96 absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); in roundAndPackInt32()220 flag roundNearestEven; in roundAndPackFloat32() local227 if ( ! roundNearestEven ) { in roundAndPackFloat32()391 flag roundNearestEven; in roundAndPackFloat64() local398 if ( ! roundNearestEven ) { in roundAndPackFloat64()570 flag roundNearestEven, increment, isTiny; in roundAndPackFloatx80() local589 if ( ! roundNearestEven ) { in roundAndPackFloatx80()645 if ( ! roundNearestEven ) { in roundAndPackFloatx80()[all …]
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