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42 x0 = rol32(x0, 13);\59 x1 ^= x0; x3 ^= x4; x0 = ror32(x0, 13);\65 x3 |= x0; x0 ^= x4; x4 ^= x2; \79 x2 ^= x1; x1 |= x0; x0 = ~x0; \85 x1 ^= x0; x4 = x0; x0 &= x2; \89 x3 ^= x0; x4 ^= x0; x0 ^= x2; \105 x3 &= x0; x0 ^= x4; \159 x3 ^= x0; x2 ^= x0; x0 |= x4; \187 x2 ^= x0; x0 |= x4; \196 x2 ^= x3; x3 |= x0; x0 = ~x0; \[all …]
104 static inline u32 sm4_round(u32 x0, u32 x1, u32 x2, u32 x3, u32 rk) in sm4_round() argument106 return x0 ^ sm4_enc_sub(x1 ^ x2 ^ x3 ^ rk); in sm4_round()
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