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Searched refs:tex (Results 1 – 3 of 3) sorted by relevance

/drivers/gpu/drm/vc4/
A Dvc4_validate.c575 struct drm_gem_dma_object *tex; in reloc_tex() local
592 tex = vc4_use_bo(exec, texture_handle_index); in reloc_tex()
593 if (!tex) in reloc_tex()
597 uint32_t remaining_size = tex->base.size - p0; in reloc_tex()
599 if (p0 > tex->base.size - 4) { in reloc_tex()
608 *validated_p0 = tex->dma_addr + p0; in reloc_tex()
736 *validated_p0 = tex->dma_addr + p0; in reloc_tex()
833 uint32_t tex, uni; in validate_gl_shader_rec() local
860 for (tex = 0; in validate_gl_shader_rec()
862 tex++) { in validate_gl_shader_rec()
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/drivers/iommu/
A Dio-pgtable-arm-v7s.c371 arm_v7s_iopte tex = pte & ARM_V7S_CONT_PAGE_TEX_MASK; in arm_v7s_pte_to_cont() local
373 pte ^= xn | tex | ARM_V7S_PTE_TYPE_PAGE; in arm_v7s_pte_to_cont()
375 (tex << ARM_V7S_CONT_PAGE_TEX_SHIFT) | in arm_v7s_pte_to_cont()
/drivers/gpu/drm/vmwgfx/device_include/
A Dsvga3d_dx.h867 } tex; member
918 } tex; member
1035 } tex; member

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