Searched refs:tex (Results 1 – 3 of 3) sorted by relevance
575 struct drm_gem_dma_object *tex; in reloc_tex() local592 tex = vc4_use_bo(exec, texture_handle_index); in reloc_tex()593 if (!tex) in reloc_tex()597 uint32_t remaining_size = tex->base.size - p0; in reloc_tex()599 if (p0 > tex->base.size - 4) { in reloc_tex()608 *validated_p0 = tex->dma_addr + p0; in reloc_tex()736 *validated_p0 = tex->dma_addr + p0; in reloc_tex()833 uint32_t tex, uni; in validate_gl_shader_rec() local860 for (tex = 0; in validate_gl_shader_rec()862 tex++) { in validate_gl_shader_rec()[all …]
371 arm_v7s_iopte tex = pte & ARM_V7S_CONT_PAGE_TEX_MASK; in arm_v7s_pte_to_cont() local373 pte ^= xn | tex | ARM_V7S_PTE_TYPE_PAGE; in arm_v7s_pte_to_cont()375 (tex << ARM_V7S_CONT_PAGE_TEX_SHIFT) | in arm_v7s_pte_to_cont()
867 } tex; member918 } tex; member1035 } tex; member
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