Searched refs:vivid_vid_can_loop (Results 1 – 4 of 4) sorted by relevance
27 bool vivid_vid_can_loop(struct vivid_dev *dev);
27 if (vivid_vid_can_loop(dev)) { in vivid_sliced_vbi_cap_fill()51 } else if (vivid_vid_can_loop(dev) && is_60hz) { in vivid_sliced_vbi_cap_fill()
807 bool vivid_vid_can_loop(struct vivid_dev *dev) in vivid_vid_can_loop() function
425 if (vivid_vid_can_loop(dev) && in vivid_fillbuff()
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