Searched refs:cooked_read (Results 1 – 1 of 1) sorted by relevance
28 int (*cooked_read)(struct gameport *, int *, int *); member177 if (gameport->cooked_read) in gameport_cooked_read()178 return gameport->cooked_read(gameport, axes, buttons); in gameport_cooked_read()
Completed in 11 milliseconds