Searched refs:FLASH_O_FSM_BSLP0 (Results 1 – 2 of 2) sorted by relevance
245 HWREG(FLASH_BASE + FLASH_O_FSM_BSLP0) |= (1 << ui32SectorNumber); in FlashProtectionSet()283 (HWREG(FLASH_BASE + FLASH_O_FSM_BSLP0) & (1 << ui32SectorNumber))) in FlashProtectionGet()
374 #define FLASH_O_FSM_BSLP0 0x000022F0 macro
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