Searched refs:ui32SectorNumber (Results 1 – 1 of 1) sorted by relevance
227 uint32_t ui32SectorNumber; in FlashProtectionSet() local242 if(ui32SectorNumber <= 31) in FlashProtectionSet()247 else if(ui32SectorNumber <= 63) in FlashProtectionSet()250 (1 << (ui32SectorNumber & 0x1F)); in FlashProtectionSet()252 (1 << (ui32SectorNumber & 0x1F)); in FlashProtectionSet()268 uint32_t ui32SectorNumber; in FlashProtectionGet() local280 if(ui32SectorNumber <= 31) in FlashProtectionGet()288 else if(ui32SectorNumber <= 63) in FlashProtectionGet()291 (1 << (ui32SectorNumber & 0x1F))) && in FlashProtectionGet()293 (1 << (ui32SectorNumber & 0x1F)))) in FlashProtectionGet()[all …]
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