Lines Matching refs:app

38 android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
46 Building an app
71 done in the build directory for the app!
78 2. Move or symlink this SDL directory into the "<project>/app/jni" directory
79 3. Edit "<project>/app/jni/src/Android.mk" to include your source files
89 2. Edit "<project>/app/build.gradle" to comment out or remove sections containing ndk-build
91 3. Edit "<project>/app/jni/CMakeLists.txt" to include your project (it defaults to
104 android-project/app
120 …src/main/java/org/libsdl/app/SDLActivity.java - the Java class handling the initialization and bin…
128 "org.libsdl.app" with an identifier for your product package.
140 import org.libsdl.app.SDLActivity;
167 Any files you put in the "app/src/main/assets" directory of your project
197 the event loop will block itself when the app is paused (ie, when the user
199 use, and it allows your app to spring back to life instantaneously after resume
204 app can continue to operate as it was.
209 manually or quit the app (which is actually the kind of behaviour you'll see
210 under iOS, if the OS can not restore your GL context it will just kill your app)
220 If you want to use threads in your SDL app, it's strongly recommended that you
310 I/DEBUG ( 31): #02 pc 000014bc /data/data/org.libsdl.app/lib/libmain.so
311 I/DEBUG ( 31): #03 pc 00001506 /data/data/org.libsdl.app/lib/libmain.so
351 application with it, changing org.libsdl.app to your package identifier:
355 export TMPDIR=/data/data/org.libsdl.app
369 adb shell setprop wrap.org.libsdl.app "logwrapper /data/local/start_valgrind_app"
384 adb shell setprop wrap.org.libsdl.app ""
415 If your app uses a variation of the "dirty rectangles" rendering technique,