Lines Matching refs:can
15 statically linking SDL2 that we can't do this for. We can't even force the
30 swapping in a newer SDL to an older game often times can save the day.
62 level of indirection, we can do things like this:
67 And now, this game that is statically linked to SDL, can still be overridden
74 - Developers can statically link SDL, and users can still replace it.
76 - Developers can ship an SDL with their game, Valve can override it for, say,
77 new features on SteamOS, or distros can override it for their own needs,
79 - Developers can ship the same package to everyone (Humble Bundle, GOG, etc),
81 - End users (and Valve) can update a game's SDL in almost any case,
102 added to the end. Therefore SDL_DYNAPI_entry() knows that it can provide all
105 if it's smaller, we know we can provide the entire API that the caller needs.
120 probably wouldn't even show up in a profile, but lucky you: this can all be
121 disabled. You can build SDL without this if you absolutely must, but we would