Lines Matching refs:screen
21 …code for a basic SDL program, and placeholder graphics for the application icon and startup screen.
66 Window and display mode sizes in SDL are in "screen coordinates" (or "points",
68 created on an iPhone 6 will have a size in screen coordinates of 375 x 667,
70 size their content based on screen coordinates / points rather than pixels,
74 By default SDL will not use the full pixel density of the screen on
79 will still be in "screen coordinates" rather than pixels, but the window will
83 the size in pixels of the drawable screen framebuffer.
86 sizes in screen coordinates. When doing 2D rendering with OpenGL ES, an
87 orthographic projection matrix using the size in screen coordinates
172 Finally, if your application completely redraws the screen each frame, you may find significant per…
177 - The drawable Framebuffer Object must be bound while rendering to the screen and when SDL_GL_SwapW…
178 - If multisample antialiasing (MSAA) is used and glReadPixels is used on the screen, the drawable f…
186 The SDL keyboard API has been extended to support on-screen keyboards: