Lines Matching refs:texture
285 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
302 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
318 extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
333 extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
346 extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
363 extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
376 extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
392 extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
405 extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
424 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
447 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
468 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
487 extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture,
498 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
520 SDL_Texture *texture);
871 SDL_Texture * texture,
891 SDL_Texture * texture,
1013 SDL_Texture * texture,
1033 SDL_Texture * texture,
1071 extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
1117 extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh);
1126 extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);