Lines Matching refs:flags
142 SDL_InitSubSystem(Uint32 flags) in SDL_InitSubSystem() argument
152 if ((flags & SDL_INIT_GAMECONTROLLER)) { in SDL_InitSubSystem()
154 flags |= SDL_INIT_JOYSTICK; in SDL_InitSubSystem()
157 if ((flags & (SDL_INIT_VIDEO|SDL_INIT_JOYSTICK))) { in SDL_InitSubSystem()
159 flags |= SDL_INIT_EVENTS; in SDL_InitSubSystem()
163 if ((flags & (SDL_INIT_HAPTIC|SDL_INIT_JOYSTICK))) { in SDL_InitSubSystem()
175 if ((flags & SDL_INIT_EVENTS)) { in SDL_InitSubSystem()
189 if ((flags & SDL_INIT_TIMER)){ in SDL_InitSubSystem()
203 if ((flags & SDL_INIT_VIDEO)){ in SDL_InitSubSystem()
217 if ((flags & SDL_INIT_AUDIO)){ in SDL_InitSubSystem()
231 if ((flags & SDL_INIT_JOYSTICK)){ in SDL_InitSubSystem()
244 if ((flags & SDL_INIT_GAMECONTROLLER)){ in SDL_InitSubSystem()
258 if ((flags & SDL_INIT_HAPTIC)){ in SDL_InitSubSystem()
272 if ((flags & SDL_INIT_SENSOR)){ in SDL_InitSubSystem()
289 SDL_Init(Uint32 flags) in SDL_Init() argument
291 return SDL_InitSubSystem(flags); in SDL_Init()
295 SDL_QuitSubSystem(Uint32 flags) in SDL_QuitSubSystem() argument
299 if ((flags & SDL_INIT_SENSOR)) { in SDL_QuitSubSystem()
308 if ((flags & SDL_INIT_GAMECONTROLLER)) { in SDL_QuitSubSystem()
310 flags |= SDL_INIT_JOYSTICK; in SDL_QuitSubSystem()
318 if ((flags & SDL_INIT_JOYSTICK)) { in SDL_QuitSubSystem()
320 flags |= SDL_INIT_EVENTS; in SDL_QuitSubSystem()
330 if ((flags & SDL_INIT_HAPTIC)) { in SDL_QuitSubSystem()
339 if ((flags & SDL_INIT_AUDIO)) { in SDL_QuitSubSystem()
348 if ((flags & SDL_INIT_VIDEO)) { in SDL_QuitSubSystem()
350 flags |= SDL_INIT_EVENTS; in SDL_QuitSubSystem()
360 if ((flags & SDL_INIT_TIMER)) { in SDL_QuitSubSystem()
369 if ((flags & SDL_INIT_EVENTS)) { in SDL_QuitSubSystem()
379 SDL_WasInit(Uint32 flags) in SDL_WasInit() argument
386 if (SDL_HasExactlyOneBitSet32(flags)) { in SDL_WasInit()
387 int subsystem_index = SDL_MostSignificantBitIndex32(flags); in SDL_WasInit()
388 return SDL_SubsystemRefCount[subsystem_index] ? flags : 0; in SDL_WasInit()
391 if (!flags) { in SDL_WasInit()
392 flags = SDL_INIT_EVERYTHING; in SDL_WasInit()
395 num_subsystems = SDL_min(num_subsystems, SDL_MostSignificantBitIndex32(flags) + 1); in SDL_WasInit()
399 if ((flags & 1) && SDL_SubsystemRefCount[i] > 0) { in SDL_WasInit()
403 flags >>= 1; in SDL_WasInit()