Lines Matching refs:mouseID

45 SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y);
195 SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, i);
273 SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
286 SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
293 SDL_SendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y) argument
297 …if (!SDL_UpdateMouseFocus(window, x, y, mouse->buttonstate, (mouseID == SDL_TOUCH_MOUSEID) ? SDL_F…
302 return SDL_PrivateSendMouseMotion(window, mouseID, relative, x, y);
321 SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y) argument
330 if (mouseID != SDL_TOUCH_MOUSEID && !relative && track_mouse_down) {
341 if (mouseID == SDL_TOUCH_MOUSEID) {
346 if (mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp) {
389 if (mouseID == SDL_TOUCH_MOUSEID && !mouse->buttonstate) {
443 event.motion.which = mouseID;
445 mouse->was_touch_mouse_events = (mouseID == SDL_TOUCH_MOUSEID)? SDL_TRUE : SDL_FALSE;
483 SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int… argument
492 if (mouseID != SDL_TOUCH_MOUSEID && button == SDL_BUTTON_LEFT) {
508 if (mouseID == SDL_TOUCH_MOUSEID) {
569 event.button.which = mouseID;
587 SDL_SendMouseButtonClicks(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int … argument
590 return SDL_PrivateSendMouseButton(window, mouseID, state, button, clicks);
594 SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button) argument
596 return SDL_PrivateSendMouseButton(window, mouseID, state, button, -1);
600 SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, float x, float y, SDL_MouseWheelDirect… argument
640 event.wheel.which = mouseID;
761 SDL_SendMouseMotion(window, mouse->mouseID, 0, x, y);