Lines Matching refs:functions
4 \mainpage SDL_gfx - SDL-1.2 graphics drawing primitives, rotozoom and other supporting functions
20 SDL Surfaces and adding a couple other useful functions for zooming
30 - Custom Blit functions (SDL_gfxBlitFunc.h, SDL_gfxBlitFunc.c)
84 The framerate functions are used to insert delays into the graphics loop
91 call since these functions keep track of the desired game time per frame
103 The functions return 0 or 'value' for sucess and -1 for error. All functions
109 The imagefilter functions are a collection of MMX optimized routines that
111 framegrabbers and such - performing functions such as image addition and
112 binarization. All functions (almost ... not the the convolution routines)
122 The custom blitter functions provide (limited) support for surface
168 functions all use software FP emulation even when VFP floating point
344 to create several test programs for the libraries functions. This requires