Lines Matching refs:pixels
368 …info.s_pixels = (Uint8 *) src->pixels + (Uint16) srcrect->y * src->pitch + (Uint16) … in _SDL_gfxBlitRGBACall()
370 …info.s_pixels = (Uint8 *) src->pixels + src->offset + (Uint16) srcrect->y * src->pitch + (Uint16) … in _SDL_gfxBlitRGBACall()
376 …info.d_pixels = (Uint8 *) dst->pixels + (Uint16) dstrect->y * dst->pitch + (Uint16) … in _SDL_gfxBlitRGBACall()
378 …info.d_pixels = (Uint8 *) dst->pixels + dst->offset + (Uint16) dstrect->y * dst->pitch + (Uint16) … in _SDL_gfxBlitRGBACall()
532 Uint8 *pixels; in SDL_gfxSetAlpha() local
552 pixels = (Uint8 *)src->pixels; in SDL_gfxSetAlpha()
554 pixels += alpha_offset; in SDL_gfxSetAlpha()
557 *pixels = a; in SDL_gfxSetAlpha()
558 pixels += 4; in SDL_gfxSetAlpha()
560 pixels += row_skip; in SDL_gfxSetAlpha()
595 Uint8 *pixels; in SDL_gfxMultiplyAlpha() local
620 pixels = (Uint8 *)src->pixels; in SDL_gfxMultiplyAlpha()
622 pixels += alpha_offset; in SDL_gfxMultiplyAlpha()
625 *pixels = (Uint8)(((int)(*pixels)*a)>>8); in SDL_gfxMultiplyAlpha()
626 pixels += 4; in SDL_gfxMultiplyAlpha()
628 pixels += row_skip; in SDL_gfxMultiplyAlpha()