Lines Matching refs:i
54 int i; in InitRandomPoints() local
57 for (i=0; i<NUM_RANDOM; i++) { in InitRandomPoints()
59 rx1[i]=rand() % (WIDTH/2); in InitRandomPoints()
60 rx2[i]=WIDTH/2+rx1[i]; in InitRandomPoints()
61 ry1[i]=60+(rand() % ((HEIGHT-80)/2)); in InitRandomPoints()
62 ry2[i]=20+((HEIGHT-80)/2)+ry1[i]; in InitRandomPoints()
65 tx1[i][0]=rx1[i]; in InitRandomPoints()
66 tx2[i][0]=rx2[i]; in InitRandomPoints()
67 ty1[i][0]=ry1[i]; in InitRandomPoints()
68 ty2[i][0]=ry2[i]; in InitRandomPoints()
69 tx1[i][1]=rx1[i]+1; in InitRandomPoints()
70 tx2[i][1]=rx2[i]+1; in InitRandomPoints()
71 ty1[i][1]=ry1[i]+2; in InitRandomPoints()
72 ty2[i][1]=ry2[i]+2; in InitRandomPoints()
73 tx1[i][2]=rx1[i]+2; in InitRandomPoints()
74 tx2[i][2]=rx2[i]+2; in InitRandomPoints()
75 ty1[i][2]=ry1[i]+1; in InitRandomPoints()
76 ty2[i][2]=ry2[i]+1; in InitRandomPoints()
79 sx1[i][0]=rx1[i]; in InitRandomPoints()
80 sx2[i][0]=rx2[i]; in InitRandomPoints()
81 sy1[i][0]=ry1[i]; in InitRandomPoints()
82 sy2[i][0]=ry2[i]; in InitRandomPoints()
83 sx1[i][1]=rx1[i]+10; in InitRandomPoints()
84 sx2[i][1]=rx2[i]+10; in InitRandomPoints()
85 sy1[i][1]=ry1[i]; in InitRandomPoints()
86 sy2[i][1]=ry2[i]; in InitRandomPoints()
87 sx1[i][2]=rx1[i]; in InitRandomPoints()
88 sx2[i][2]=rx2[i]; in InitRandomPoints()
89 sy1[i][2]=ry1[i]+10; in InitRandomPoints()
90 sy2[i][2]=ry2[i]+10; in InitRandomPoints()
91 sx1[i][3]=rx1[i]; in InitRandomPoints()
92 sx2[i][3]=rx2[i]; in InitRandomPoints()
93 sy1[i][3]=ry1[i]+10; in InitRandomPoints()
94 sy2[i][3]=ry2[i]+10; in InitRandomPoints()
95 sx1[i][4]=rx1[i]+10; in InitRandomPoints()
96 sx2[i][4]=rx2[i]+10; in InitRandomPoints()
97 sy1[i][4]=ry1[i]; in InitRandomPoints()
98 sy2[i][4]=ry2[i]; in InitRandomPoints()
99 sx1[i][5]=rx1[i]+10; in InitRandomPoints()
100 sx2[i][5]=rx2[i]+10; in InitRandomPoints()
101 sy1[i][5]=ry1[i]+10; in InitRandomPoints()
102 sy2[i][5]=ry2[i]+10; in InitRandomPoints()
105 lw[i]=2 + (rand() % 7); in InitRandomPoints()
108 rr1[i]=rand() % 32; in InitRandomPoints()
109 rr2[i]=rand() % 32; in InitRandomPoints()
112 a1[i]=rand() % 360; in InitRandomPoints()
113 a2[i]=rand() % 360; in InitRandomPoints()
116 rr[i]=rand() & 255; in InitRandomPoints()
117 rg[i]=rand() & 255; in InitRandomPoints()
118 rb[i]=rand() & 255; in InitRandomPoints()
121 af=((float)rx1[i]/(float)(WIDTH/2)); in InitRandomPoints()
122 ra[i]=(int)(255.0*af); in InitRandomPoints()
205 int i; in TestPixel() local
214 for (i=0; i<NUM_RANDOM; i++) { in TestPixel()
215 pixelRGBA(screen, rx1[i], ry1[i], rr[i], rg[i], rb[i], 255); in TestPixel()
220 for (i=0; i<NUM_RANDOM; i++) { in TestPixel()
221 pixelRGBA(screen, rx2[i], ry1[i], rr[i], rg[i], rb[i], ra[i]); in TestPixel()
226 for (i=0; i<NUM_RANDOM; i++) { in TestPixel()
227 pixelRGBA(screen, rx2[i], ry2[i], rr[i], rg[i], rb[i], ra[i]); in TestPixel()
232 for (i=0; i<NUM_RANDOM; i++) { in TestPixel()
233 if (rx1[i] < (WIDTH/6)) { in TestPixel()
235 } else if (rx1[i] < (WIDTH/3) ) { in TestPixel()
240 pixelRGBA(screen, rx1[i], ry2[i], r, g, b, 255); in TestPixel()
246 int i,j; in BenchmarkPixel() local
256 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkPixel()
257 pixelRGBA(screen, rx1[i], ry1[i], rr[i], rg[i], rb[i], 255); in BenchmarkPixel()
271 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkPixel()
272 pixelRGBA(screen, rx2[i], ry1[i], rr[i], rg[i], rb[i], ra[i]); in BenchmarkPixel()
285 int i; in TestHline() local
294 for (i=0; i<NUM_RANDOM; i += 2) { in TestHline()
295 hlineRGBA(screen, rx1[i], rx1[i+1], ry1[i+1], rr[i], rg[i], rb[i], 255); in TestHline()
300 for (i=0; i<NUM_RANDOM; i += 2) { in TestHline()
301 hlineRGBA(screen, rx2[i], rx2[i+1], ry1[i+1], rr[i], rg[i], rb[i], ra[i]); in TestHline()
306 for (i=0; i<NUM_RANDOM; i += 2) { in TestHline()
307 hlineRGBA(screen, rx2[i], rx2[i+1], ry2[i+1], rr[i], rg[i], rb[i], ra[i]); in TestHline()
312 for (i=0; i<NUM_RANDOM; i += 2) { in TestHline()
313 if (rx1[i] < (WIDTH/6)) { in TestHline()
315 } else if (rx1[i] < (WIDTH/3) ) { in TestHline()
320 hlineRGBA(screen, rx1[i], rx1[i]+rr1[i], ry2[i+1], r, g, b, 255); in TestHline()
326 int i,j; in BenchmarkHline() local
336 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkHline()
337 hlineRGBA(screen, rx1[i], rx1[i+1], ry1[i+1], rr[i], rg[i], rb[i], 255); in BenchmarkHline()
351 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkHline()
352 hlineRGBA(screen, rx2[i], rx2[i+1], ry1[i+1], rr[i], rg[i], rb[i], ra[i]); in BenchmarkHline()
366 int i; in TestVline() local
375 for (i=0; i<NUM_RANDOM; i += 2) { in TestVline()
376 vlineRGBA(screen, rx1[i], ry1[i], ry1[i+1], rr[i], rg[i], rb[i], 255); in TestVline()
381 for (i=0; i<NUM_RANDOM; i += 2) { in TestVline()
382 vlineRGBA(screen, rx2[i], ry1[i], ry1[i+1], rr[i], rg[i], rb[i], ra[i]); in TestVline()
387 for (i=0; i<NUM_RANDOM; i += 2) { in TestVline()
388 vlineRGBA(screen, rx2[i], ry2[i], ry2[i+1], rr[i], rg[i], rb[i], ra[i]); in TestVline()
393 for (i=0; i<NUM_RANDOM; i += 2) { in TestVline()
394 if (rx1[i] < (WIDTH/6)) { in TestVline()
396 } else if (rx1[i] < (WIDTH/3) ) { in TestVline()
401 vlineRGBA(screen, rx1[i], ry2[i], ry2[i]+rr1[i], r, g, b, 255); in TestVline()
407 int i,j; in BenchmarkVline() local
417 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkVline()
418 vlineRGBA(screen, rx1[i], ry1[i], ry1[i+1], rr[i], rg[i], rb[i], 255); in BenchmarkVline()
432 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkVline()
433 vlineRGBA(screen, rx2[i], ry1[i], ry1[i+1], rr[i], rg[i], rb[i], ra[i]); in BenchmarkVline()
447 int i; in TestRectangle() local
456 for (i=0; i<NUM_RANDOM; i += 2) { in TestRectangle()
457 rectangleRGBA(screen, rx1[i], ry1[i], rx1[i+1], ry1[i+1], rr[i], rg[i], rb[i], 255); in TestRectangle()
462 for (i=0; i<NUM_RANDOM; i += 2) { in TestRectangle()
463 rectangleRGBA(screen, rx2[i], ry1[i], rx2[i+1], ry1[i+1], rr[i], rg[i], rb[i], ra[i]); in TestRectangle()
468 for (i=0; i<NUM_RANDOM; i += 2) { in TestRectangle()
469 rectangleRGBA(screen, rx2[i], ry2[i], rx2[i+1], ry2[i+1], rr[i], rg[i], rb[i], ra[i]); in TestRectangle()
474 for (i=0; i<NUM_RANDOM; i += 2) { in TestRectangle()
475 if (rx1[i] < (WIDTH/6)) { in TestRectangle()
477 } else if (rx1[i] < (WIDTH/3) ) { in TestRectangle()
482 rectangleRGBA(screen, rx1[i], ry2[i], rx1[i]+rr1[i], ry2[i]+rr2[i], r, g, b, 255); in TestRectangle()
488 int i,j; in BenchmarkRectangle() local
498 for (i=0; i<NUM_RANDOM; i += 2) { in BenchmarkRectangle()
499 rectangleRGBA(screen, rx1[i], ry1[i], rx1[i+1], ry1[i+1], rr[i], rg[i], rb[i], 255); in BenchmarkRectangle()
513 for (i=0; i<NUM_RANDOM; i += 2) { in BenchmarkRectangle()
514 rectangleRGBA(screen, rx2[i], ry1[i], rx2[i+1], ry1[i+1], rr[i], rg[i], rb[i], ra[i]); in BenchmarkRectangle()
527 int i; in TestRoundedRectangle() local
536 for (i=0; i<NUM_RANDOM; i += 2) { in TestRoundedRectangle()
537 roundedRectangleRGBA(screen, rx1[i], ry1[i], rx1[i+1], ry1[i+1], 4, rr[i], rg[i], rb[i], 255); in TestRoundedRectangle()
542 for (i=0; i<NUM_RANDOM; i += 2) { in TestRoundedRectangle()
543 roundedRectangleRGBA(screen, rx2[i], ry1[i], rx2[i+1], ry1[i+1], 4, rr[i], rg[i], rb[i], ra[i]); in TestRoundedRectangle()
548 for (i=0; i<NUM_RANDOM; i += 2) { in TestRoundedRectangle()
549 roundedRectangleRGBA(screen, rx2[i], ry2[i], rx2[i+1], ry2[i+1], 4, rr[i], rg[i], rb[i], ra[i]); in TestRoundedRectangle()
554 for (i=0; i<NUM_RANDOM; i += 2) { in TestRoundedRectangle()
555 if (rx1[i] < (WIDTH/6)) { in TestRoundedRectangle()
557 } else if (rx1[i] < (WIDTH/3) ) { in TestRoundedRectangle()
562 roundedRectangleRGBA(screen, rx1[i], ry2[i], rx1[i]+rr1[i], ry2[i]+rr2[i], 4, r, g, b, 255); in TestRoundedRectangle()
568 int i,j; in BenchmarkRoundedRectangle() local
578 for (i=0; i<NUM_RANDOM; i += 2) { in BenchmarkRoundedRectangle()
579 roundedRectangleRGBA(screen, rx1[i], ry1[i], rx1[i+1], ry1[i+1], 4, rr[i], rg[i], rb[i], 255); in BenchmarkRoundedRectangle()
593 for (i=0; i<NUM_RANDOM; i += 2) { in BenchmarkRoundedRectangle()
594 roundedRectangleRGBA(screen, rx2[i], ry1[i], rx2[i+1], ry1[i+1], 4, rr[i], rg[i], rb[i], ra[i]); in BenchmarkRoundedRectangle()
607 int i; in TestRoundedBox() local
616 for (i=0; i<NUM_RANDOM; i += 4) { in TestRoundedBox()
617 roundedBoxRGBA(screen, rx1[i], ry1[i], rx1[i+1], ry1[i+1], 4, rr[i], rg[i], rb[i], 255); in TestRoundedBox()
622 for (i=0; i<NUM_RANDOM; i += 4) { in TestRoundedBox()
623 roundedBoxRGBA(screen, rx2[i], ry1[i], rx2[i+1], ry1[i+1], 4, rr[i], rg[i], rb[i], ra[i]); in TestRoundedBox()
628 for (i=0; i<NUM_RANDOM; i += 4) { in TestRoundedBox()
629 roundedBoxRGBA(screen, rx2[i], ry2[i], rx2[i+1], ry2[i+1], 4, rr[i], rg[i], rb[i], ra[i]); in TestRoundedBox()
634 for (i=0; i<NUM_RANDOM; i += 4) { in TestRoundedBox()
635 if (rx1[i] < (WIDTH/6)) { in TestRoundedBox()
637 } else if (rx1[i] < (WIDTH/3) ) { in TestRoundedBox()
642 roundedBoxRGBA(screen, rx1[i], ry2[i], rx1[i]+rr1[i], ry2[i]+rr2[i], 4, r, g, b, 255); in TestRoundedBox()
648 int i,j; in BenchmarkRoundedBox() local
658 for (i=0; i<NUM_RANDOM; i += 4) { in BenchmarkRoundedBox()
659 roundedBoxRGBA(screen, rx1[i], ry1[i], rx1[i+1], ry1[i+1], 4, rr[i], rg[i], rb[i], 255); in BenchmarkRoundedBox()
673 for (i=0; i<NUM_RANDOM; i += 4) { in BenchmarkRoundedBox()
674 roundedBoxRGBA(screen, rx2[i], ry1[i], rx2[i+1], ry1[i+1], 4, rr[i], rg[i], rb[i], ra[i]); in BenchmarkRoundedBox()
687 int i; in TestBoxTwo() local
696 for (i=0; i<NUM_RANDOM; i++) { in TestBoxTwo()
697 boxRGBA(screen, rx1[i], ry1[i], rx1[i]+1, ry1[i]+1, rr[i], rg[i], rb[i], 255); in TestBoxTwo()
702 for (i=0; i<NUM_RANDOM; i++) { in TestBoxTwo()
703 boxRGBA(screen, rx2[i], ry1[i], rx2[i]+1, ry1[i]+1, rr[i], rg[i], rb[i], ra[i]); in TestBoxTwo()
708 for (i=0; i<NUM_RANDOM; i++) { in TestBoxTwo()
709 boxRGBA(screen, rx2[i], ry2[i], rx2[i]+1, ry2[i]+1, rr[i], rg[i], rb[i], ra[i]); in TestBoxTwo()
714 for (i=0; i<NUM_RANDOM; i++) { in TestBoxTwo()
715 if (rx1[i] < (WIDTH/6)) { in TestBoxTwo()
717 } else if (rx1[i] < (WIDTH/3) ) { in TestBoxTwo()
722 boxRGBA(screen, rx1[i], ry2[i], rx1[i]+1, ry2[i]+1, r, g, b, 255); in TestBoxTwo()
728 int i,j; in BenchmarkBoxTwo() local
738 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkBoxTwo()
739 boxRGBA(screen, rx1[i], ry1[i], rx1[i]+1, ry1[i]+1, rr[i], rg[i], rb[i], 255); in BenchmarkBoxTwo()
753 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkBoxTwo()
754 boxRGBA(screen, rx2[i], ry1[i], rx2[i]+1, ry1[i]+1, rr[i], rg[i], rb[i], ra[i]); in BenchmarkBoxTwo()
768 int i; in TestBox() local
777 for (i=0; i<NUM_RANDOM; i += 2) { in TestBox()
778 boxRGBA(screen, rx1[i], ry1[i], rx1[i+1], ry1[i+1], rr[i], rg[i], rb[i], 255); in TestBox()
783 for (i=0; i<NUM_RANDOM; i += 2) { in TestBox()
784 boxRGBA(screen, rx2[i], ry1[i], rx2[i+1], ry1[i+1], rr[i], rg[i], rb[i], ra[i]); in TestBox()
789 for (i=0; i<NUM_RANDOM; i += 2) { in TestBox()
790 boxRGBA(screen, rx2[i], ry2[i], rx2[i+1], ry2[i+1], rr[i], rg[i], rb[i], ra[i]); in TestBox()
795 for (i=0; i<NUM_RANDOM; i += 2) { in TestBox()
796 if (rx1[i] < (WIDTH/6)) { in TestBox()
798 } else if (rx1[i] < (WIDTH/3) ) { in TestBox()
803 boxRGBA(screen, rx1[i], ry2[i], rx1[i]+rr1[i], ry2[i]+rr2[i], r, g, b, 255); in TestBox()
809 int i,j; in BenchmarkBox() local
819 for (i=0; i<NUM_RANDOM; i += 2) { in BenchmarkBox()
820 boxRGBA(screen, rx1[i], ry1[i], rx1[i+1], ry1[i+1], rr[i], rg[i], rb[i], 255); in BenchmarkBox()
834 for (i=0; i<NUM_RANDOM; i += 2) { in BenchmarkBox()
835 boxRGBA(screen, rx2[i], ry1[i], rx2[i+1], ry1[i+1], rr[i], rg[i], rb[i], ra[i]); in BenchmarkBox()
849 int i; in TestLine() local
858 for (i=0; i<NUM_RANDOM; i += 2) { in TestLine()
859 lineRGBA(screen, rx1[i], ry1[i], rx1[i+1], ry1[i+1], rr[i], rg[i], rb[i], 255); in TestLine()
864 for (i=0; i<NUM_RANDOM; i += 2) { in TestLine()
865 lineRGBA(screen, rx2[i], ry1[i], rx2[i+1], ry1[i+1], rr[i], rg[i], rb[i], ra[i]); in TestLine()
870 for (i=0; i<NUM_RANDOM; i += 2) { in TestLine()
871 lineRGBA(screen, rx2[i], ry2[i], rx2[i+1], ry2[i+1], rr[i], rg[i], rb[i], ra[i]); in TestLine()
876 for (i=0; i<NUM_RANDOM; i += 2) { in TestLine()
877 if (rx1[i] < (WIDTH/6)) { in TestLine()
879 } else if (rx1[i] < (WIDTH/3) ) { in TestLine()
884 lineRGBA(screen, rx1[i], ry2[i], rx1[i]+rr1[i], ry2[i]+rr2[i], r, g, b, 255); in TestLine()
890 int i,j; in BenchmarkLine() local
900 for (i=0; i<NUM_RANDOM; i += 2) { in BenchmarkLine()
901 lineRGBA(screen, rx1[i], ry1[i], rx1[i+1], ry1[i+1], rr[i], rg[i], rb[i], 255); in BenchmarkLine()
915 for (i=0; i<NUM_RANDOM; i += 2) { in BenchmarkLine()
916 lineRGBA(screen, rx2[i], ry1[i], rx2[i+1], ry1[i+1], rr[i], rg[i], rb[i], ra[i]); in BenchmarkLine()
930 int i; in TestAALine() local
939 for (i=0; i<NUM_RANDOM; i += 2) { in TestAALine()
940 aalineRGBA(screen, rx1[i], ry1[i], rx1[i+1], ry1[i+1], rr[i], rg[i], rb[i], 255); in TestAALine()
945 for (i=0; i<NUM_RANDOM; i += 2) { in TestAALine()
946 aalineRGBA(screen, rx2[i], ry1[i], rx2[i+1], ry1[i+1], rr[i], rg[i], rb[i], ra[i]); in TestAALine()
951 for (i=0; i<NUM_RANDOM; i += 2) { in TestAALine()
952 aalineRGBA(screen, rx2[i], ry2[i], rx2[i+1], ry2[i+1], rr[i], rg[i], rb[i], ra[i]); in TestAALine()
957 for (i=0; i<NUM_RANDOM; i += 2) { in TestAALine()
958 if (rx1[i] < (WIDTH/6)) { in TestAALine()
960 } else if (rx1[i] < (WIDTH/3) ) { in TestAALine()
965 aalineRGBA(screen, rx1[i], ry2[i], rx1[i]+rr1[i], ry2[i]+rr2[i], r, g, b, 255); in TestAALine()
971 int i,j; in BenchmarkAALine() local
981 for (i=0; i<NUM_RANDOM; i += 2) { in BenchmarkAALine()
982 aalineRGBA(screen, rx1[i], ry1[i], rx1[i+1], ry1[i+1], rr[i], rg[i], rb[i], 255); in BenchmarkAALine()
996 for (i=0; i<NUM_RANDOM; i += 2) { in BenchmarkAALine()
997 aalineRGBA(screen, rx2[i], ry1[i], rx2[i+1], ry1[i+1], rr[i], rg[i], rb[i], ra[i]); in BenchmarkAALine()
1011 int i; in TestThickLine() local
1020 for (i=0; i<NUM_RANDOM; i += 5) { in TestThickLine()
1021 thickLineRGBA(screen, rx1[i], ry1[i], rx1[i+1], ry1[i+1], lw[i], rr[i], rg[i], rb[i], 255); in TestThickLine()
1026 for (i=0; i<NUM_RANDOM; i += 5) { in TestThickLine()
1027 thickLineRGBA(screen, rx2[i], ry1[i], rx2[i+1], ry1[i+1], lw[i], rr[i], rg[i], rb[i], ra[i]); in TestThickLine()
1032 for (i=0; i<NUM_RANDOM; i += 5) { in TestThickLine()
1033 thickLineRGBA(screen, rx2[i], ry2[i], rx2[i+1], ry2[i+1], lw[i], rr[i], rg[i], rb[i], ra[i]); in TestThickLine()
1038 for (i=0; i<NUM_RANDOM; i += 5) { in TestThickLine()
1039 if (rx1[i] < (WIDTH/6)) { in TestThickLine()
1041 } else if (rx1[i] < (WIDTH/3) ) { in TestThickLine()
1046 thickLineRGBA(screen, rx1[i], ry2[i], rx1[i]+rr1[i], ry2[i]+rr2[i], lw[i], r, g, b, 255); in TestThickLine()
1052 int i,j; in BenchmarkThickLine() local
1062 for (i=0; i<NUM_RANDOM; i += 5) { in BenchmarkThickLine()
1063 thickLineRGBA(screen, rx1[i], ry1[i], rx1[i+1], ry1[i+1], lw[i], rr[i], rg[i], rb[i], 255); in BenchmarkThickLine()
1077 for (i=0; i<NUM_RANDOM; i += 5) { in BenchmarkThickLine()
1078 thickLineRGBA(screen, rx2[i], ry1[i], rx2[i+1], ry1[i+1], lw[i], rr[i], rg[i], rb[i], ra[i]); in BenchmarkThickLine()
1092 int i; in TestThickLineAccuracy() local
1104 for (i=0; i<NUM_RANDOM; i += 10) { in TestThickLineAccuracy()
1105 thickLineRGBA(screen, cx, cy, rx1[i], ry1[i], lw[i], rr[i], rg[i], rb[i], 255); in TestThickLineAccuracy()
1106 pixelRGBA(screen, rx1[i], ry1[i], 255, 255, 255, 255); in TestThickLineAccuracy()
1114 for (i=0; i<NUM_RANDOM; i += 10) { in TestThickLineAccuracy()
1115 thickLineRGBA(screen, cx, cy, rx2[i], ry1[i], lw[i], rr[i], rg[i], rb[i], ra[i]); in TestThickLineAccuracy()
1116 pixelRGBA(screen, rx2[i], ry1[i], 255, 255, 255, 255); in TestThickLineAccuracy()
1124 for (i=0; i<NUM_RANDOM; i += 10) { in TestThickLineAccuracy()
1125 thickLineRGBA(screen, cx, cy, rx2[i], ry2[i], lw[i], rr[i], rg[i], rb[i], ra[i]); in TestThickLineAccuracy()
1126 pixelRGBA(screen, rx2[i], ry2[i], 255, 255, 255, 255); in TestThickLineAccuracy()
1134 for (i=0; i<NUM_RANDOM; i += 10) { in TestThickLineAccuracy()
1135 if (rx1[i] < (WIDTH/6)) { in TestThickLineAccuracy()
1137 } else if (rx1[i] < (WIDTH/3) ) { in TestThickLineAccuracy()
1142 thickLineRGBA(screen, cx, cy, rx1[i], ry2[i], lw[i], r, g, b, 255); in TestThickLineAccuracy()
1143 pixelRGBA(screen, rx1[i], ry2[i], 255, 255, 255, 255); in TestThickLineAccuracy()
1150 int i; in TestCircle() local
1159 for (i=0; i<NUM_RANDOM; i++) { in TestCircle()
1160 circleRGBA(screen, rx1[i], ry1[i], rr1[i], rr[i], rg[i], rb[i], 255); in TestCircle()
1165 for (i=0; i<NUM_RANDOM; i++) { in TestCircle()
1166 circleRGBA(screen, rx2[i], ry1[i], rr1[i], rr[i], rg[i], rb[i], ra[i]); in TestCircle()
1171 for (i=0; i<NUM_RANDOM; i++) { in TestCircle()
1172 circleRGBA(screen, rx2[i], ry2[i], rr1[i], rr[i], rg[i], rb[i], ra[i]); in TestCircle()
1177 for (i=0; i<NUM_RANDOM; i++) { in TestCircle()
1178 if (rx1[i] < (WIDTH/6)) { in TestCircle()
1180 } else if (rx1[i] < (WIDTH/3) ) { in TestCircle()
1185 circleRGBA(screen, rx1[i], ry2[i], rr1[i], r, g, b, 255); in TestCircle()
1191 int i,j; in BenchmarkCircle() local
1201 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkCircle()
1202 circleRGBA(screen, rx1[i], ry1[i], rr1[i], rr[i], rg[i], rb[i], 255); in BenchmarkCircle()
1216 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkCircle()
1217 circleRGBA(screen, rx2[i], ry1[i], rr1[i], rr[i], rg[i], rb[i], ra[i]); in BenchmarkCircle()
1230 int i; in TestAACircle() local
1239 for (i=0; i<NUM_RANDOM; i++) { in TestAACircle()
1240 aacircleRGBA(screen, rx1[i], ry1[i], rr1[i], rr[i], rg[i], rb[i], 255); in TestAACircle()
1245 for (i=0; i<NUM_RANDOM; i++) { in TestAACircle()
1246 aacircleRGBA(screen, rx2[i], ry1[i], rr1[i], rr[i], rg[i], rb[i], ra[i]); in TestAACircle()
1251 for (i=0; i<NUM_RANDOM; i++) { in TestAACircle()
1252 aacircleRGBA(screen, rx2[i], ry2[i], rr1[i], rr[i], rg[i], rb[i], ra[i]); in TestAACircle()
1257 for (i=0; i<NUM_RANDOM; i++) { in TestAACircle()
1258 if (rx1[i] < (WIDTH/6)) { in TestAACircle()
1260 } else if (rx1[i] < (WIDTH/3) ) { in TestAACircle()
1265 aacircleRGBA(screen, rx1[i], ry2[i], rr1[i], r, g, b, 255); in TestAACircle()
1271 int i,j; in BenchmarkAACircle() local
1281 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkAACircle()
1282 aacircleRGBA(screen, rx1[i], ry1[i], rr1[i], rr[i], rg[i], rb[i], 255); in BenchmarkAACircle()
1296 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkAACircle()
1297 aacircleRGBA(screen, rx2[i], ry1[i], rr1[i], rr[i], rg[i], rb[i], ra[i]); in BenchmarkAACircle()
1310 int i; in TestFilledCircle() local
1319 for (i=0; i<NUM_RANDOM; i++) { in TestFilledCircle()
1320 filledCircleRGBA(screen, rx1[i], ry1[i], rr1[i], rr[i], rg[i], rb[i], 255); in TestFilledCircle()
1325 for (i=0; i<NUM_RANDOM; i++) { in TestFilledCircle()
1326 filledCircleRGBA(screen, rx2[i], ry1[i], rr1[i], rr[i], rg[i], rb[i], ra[i]); in TestFilledCircle()
1331 for (i=0; i<NUM_RANDOM; i++) { in TestFilledCircle()
1332 filledCircleRGBA(screen, rx2[i], ry2[i], rr1[i], rr[i], rg[i], rb[i], ra[i]); in TestFilledCircle()
1337 for (i=0; i<NUM_RANDOM; i++) { in TestFilledCircle()
1338 if (rx1[i] < (WIDTH/6)) { in TestFilledCircle()
1340 } else if (rx1[i] < (WIDTH/3) ) { in TestFilledCircle()
1345 filledCircleRGBA(screen, rx1[i], ry2[i], rr1[i], r, g, b, 255); in TestFilledCircle()
1351 int i,j; in BenchmarkFilledCircle() local
1361 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkFilledCircle()
1362 filledCircleRGBA(screen, rx1[i], ry1[i], rr1[i], rr[i], rg[i], rb[i], 255); in BenchmarkFilledCircle()
1376 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkFilledCircle()
1377 filledCircleRGBA(screen, rx2[i], ry1[i], rr1[i], rr[i], rg[i], rb[i], ra[i]); in BenchmarkFilledCircle()
1390 int i; in TestEllipse() local
1399 for (i=0; i<NUM_RANDOM; i++) { in TestEllipse()
1400 ellipseRGBA(screen, rx1[i], ry1[i], rr1[i], rr2[i], rr[i], rg[i], rb[i], 255); in TestEllipse()
1405 for (i=0; i<NUM_RANDOM; i++) { in TestEllipse()
1406 ellipseRGBA(screen, rx2[i], ry1[i], rr1[i], rr2[i], rr[i], rg[i], rb[i], ra[i]); in TestEllipse()
1411 for (i=0; i<NUM_RANDOM; i++) { in TestEllipse()
1412 ellipseRGBA(screen, rx2[i], ry2[i], rr1[i], rr2[i], rr[i], rg[i], rb[i], ra[i]); in TestEllipse()
1417 for (i=0; i<NUM_RANDOM; i++) { in TestEllipse()
1418 if (rx1[i] < (WIDTH/6)) { in TestEllipse()
1420 } else if (rx1[i] < (WIDTH/3) ) { in TestEllipse()
1425 ellipseRGBA(screen, rx1[i], ry2[i], rr1[i], rr2[i], r, g, b, 255); in TestEllipse()
1431 int i,j; in BenchmarkEllipse() local
1441 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkEllipse()
1442 ellipseRGBA(screen, rx1[i], ry1[i], rr1[i], rr2[i], rr[i], rg[i], rb[i], 255); in BenchmarkEllipse()
1456 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkEllipse()
1457 ellipseRGBA(screen, rx2[i], ry1[i], rr1[i], rr2[i], rr[i], rg[i], rb[i], ra[i]); in BenchmarkEllipse()
1470 int i; in TestAAEllipse() local
1479 for (i=0; i<NUM_RANDOM; i++) { in TestAAEllipse()
1480 aaellipseRGBA(screen, rx1[i], ry1[i], rr1[i], rr2[i], rr[i], rg[i], rb[i], 255); in TestAAEllipse()
1485 for (i=0; i<NUM_RANDOM; i++) { in TestAAEllipse()
1486 aaellipseRGBA(screen, rx2[i], ry1[i], rr1[i], rr2[i], rr[i], rg[i], rb[i], ra[i]); in TestAAEllipse()
1491 for (i=0; i<NUM_RANDOM; i++) { in TestAAEllipse()
1492 aaellipseRGBA(screen, rx2[i], ry2[i], rr1[i], rr2[i], rr[i], rg[i], rb[i], ra[i]); in TestAAEllipse()
1497 for (i=0; i<NUM_RANDOM; i++) { in TestAAEllipse()
1498 if (rx1[i] < (WIDTH/6)) { in TestAAEllipse()
1500 } else if (rx1[i] < (WIDTH/3) ) { in TestAAEllipse()
1505 aaellipseRGBA(screen, rx1[i], ry2[i], rr1[i], rr2[i], r, g, b, 255); in TestAAEllipse()
1511 int i,j; in BenchmarkAAEllipse() local
1521 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkAAEllipse()
1522 ellipseRGBA(screen, rx1[i], ry1[i], rr1[i], rr2[i], rr[i], rg[i], rb[i], 255); in BenchmarkAAEllipse()
1536 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkAAEllipse()
1537 aaellipseRGBA(screen, rx2[i], ry1[i], rr1[i], rr2[i], rr[i], rg[i], rb[i], ra[i]); in BenchmarkAAEllipse()
1550 int i; in TestFilledEllipse() local
1559 for (i=0; i<NUM_RANDOM; i++) { in TestFilledEllipse()
1560 filledEllipseRGBA(screen, rx1[i], ry1[i], rr1[i], rr2[i], rr[i], rg[i], rb[i], 255); in TestFilledEllipse()
1565 for (i=0; i<NUM_RANDOM; i++) { in TestFilledEllipse()
1566 filledEllipseRGBA(screen, rx2[i], ry1[i], rr1[i], rr2[i], rr[i], rg[i], rb[i], ra[i]); in TestFilledEllipse()
1571 for (i=0; i<NUM_RANDOM; i++) { in TestFilledEllipse()
1572 filledEllipseRGBA(screen, rx2[i], ry2[i], rr1[i], rr2[i], rr[i], rg[i], rb[i], ra[i]); in TestFilledEllipse()
1577 for (i=0; i<NUM_RANDOM; i++) { in TestFilledEllipse()
1578 if (rx1[i] < (WIDTH/6)) { in TestFilledEllipse()
1580 } else if (rx1[i] < (WIDTH/3) ) { in TestFilledEllipse()
1585 filledEllipseRGBA(screen, rx1[i], ry2[i], rr1[i], rr2[i], r, g, b, 255); in TestFilledEllipse()
1591 int i,j; in BenchmarkFilledEllipse() local
1601 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkFilledEllipse()
1602 filledEllipseRGBA(screen, rx1[i], ry1[i], rr1[i], rr2[i], rr[i], rg[i], rb[i], 255); in BenchmarkFilledEllipse()
1616 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkFilledEllipse()
1617 filledEllipseRGBA(screen, rx2[i], ry1[i], rr1[i], rr2[i], rr[i], rg[i], rb[i], ra[i]); in BenchmarkFilledEllipse()
1630 int i; in TestArc() local
1639 for (i=0; i<NUM_RANDOM; i++) { in TestArc()
1640 arcRGBA(screen, rx1[i], ry1[i], rr1[i], a1[i], a2[i], rr[i], rg[i], rb[i], 255); in TestArc()
1645 for (i=0; i<NUM_RANDOM; i++) { in TestArc()
1646 arcRGBA(screen, rx2[i], ry1[i], rr1[i], a1[i], a2[i], rr[i], rg[i], rb[i], ra[i]); in TestArc()
1651 for (i=0; i<NUM_RANDOM; i++) { in TestArc()
1652 arcRGBA(screen, rx2[i], ry2[i], rr1[i], a1[i], a2[i], rr[i], rg[i], rb[i], ra[i]); in TestArc()
1657 for (i=0; i<NUM_RANDOM; i++) { in TestArc()
1658 if (rx1[i] < (WIDTH/6)) { in TestArc()
1660 } else if (rx1[i] < (WIDTH/3) ) { in TestArc()
1665 arcRGBA(screen, rx1[i], ry2[i], rr1[i], a1[i], a2[i], r, g, b, 255); in TestArc()
1671 int i,j; in BenchmarkArc() local
1681 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkArc()
1682 arcRGBA(screen, rx1[i], ry1[i], rr1[i], a1[i], a2[i], rr[i], rg[i], rb[i], 255); in BenchmarkArc()
1696 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkArc()
1697 arcRGBA(screen, rx2[i], ry1[i], rr1[i], a1[i], a2[i], rr[i], rg[i], rb[i], ra[i]); in BenchmarkArc()
1710 int i; in TestPie() local
1719 for (i=0; i<NUM_RANDOM; i++) { in TestPie()
1720 pieRGBA(screen, rx1[i], ry1[i], rr1[i], a1[i], a2[i], rr[i], rg[i], rb[i], 255); in TestPie()
1725 for (i=0; i<NUM_RANDOM; i++) { in TestPie()
1726 pieRGBA(screen, rx2[i], ry1[i], rr1[i], a1[i], a2[i], rr[i], rg[i], rb[i], ra[i]); in TestPie()
1731 for (i=0; i<NUM_RANDOM; i++) { in TestPie()
1732 pieRGBA(screen, rx2[i], ry2[i], rr1[i], a1[i], a2[i], rr[i], rg[i], rb[i], ra[i]); in TestPie()
1737 for (i=0; i<NUM_RANDOM; i++) { in TestPie()
1738 if (rx1[i] < (WIDTH/6)) { in TestPie()
1740 } else if (rx1[i] < (WIDTH/3) ) { in TestPie()
1745 pieRGBA(screen, rx1[i], ry2[i], rr1[i], a1[i], a2[i], r, g, b, 255); in TestPie()
1751 int i,j; in BenchmarkPie() local
1761 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkPie()
1762 pieRGBA(screen, rx1[i], ry1[i], rr1[i], a1[i], a2[i], rr[i], rg[i], rb[i], 255); in BenchmarkPie()
1776 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkPie()
1777 pieRGBA(screen, rx2[i], ry1[i], rr1[i], a1[i], a2[i], rr[i], rg[i], rb[i], ra[i]); in BenchmarkPie()
1790 int i; in TestFilledPie() local
1799 for (i=0; i<NUM_RANDOM; i++) { in TestFilledPie()
1800 filledPieRGBA(screen, rx1[i], ry1[i], rr1[i], a1[i], a2[i], rr[i], rg[i], rb[i], 255); in TestFilledPie()
1805 for (i=0; i<NUM_RANDOM; i++) { in TestFilledPie()
1806 filledPieRGBA(screen, rx2[i], ry1[i], rr1[i], a1[i], a2[i], rr[i], rg[i], rb[i], ra[i]); in TestFilledPie()
1811 for (i=0; i<NUM_RANDOM; i++) { in TestFilledPie()
1812 filledPieRGBA(screen, rx2[i], ry2[i], rr1[i], a1[i], a2[i], rr[i], rg[i], rb[i], ra[i]); in TestFilledPie()
1817 for (i=0; i<NUM_RANDOM; i++) { in TestFilledPie()
1818 if (rx1[i] < (WIDTH/6)) { in TestFilledPie()
1820 } else if (rx1[i] < (WIDTH/3) ) { in TestFilledPie()
1825 filledPieRGBA(screen, rx1[i], ry2[i], rr1[i], a1[i], a2[i], r, g, b, 255); in TestFilledPie()
1831 int i,j; in BenchmarkFilledPie() local
1841 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkFilledPie()
1842 filledPieRGBA(screen, rx1[i], ry1[i], rr1[i], a1[i], a2[i], rr[i], rg[i], rb[i], 255); in BenchmarkFilledPie()
1856 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkFilledPie()
1857 filledPieRGBA(screen, rx2[i], ry1[i], rr1[i], a1[i], a2[i], rr[i], rg[i], rb[i], ra[i]); in BenchmarkFilledPie()
1870 int i; in TestTrigon() local
1879 for (i=0; i<NUM_RANDOM; i++) { in TestTrigon()
1880 …trigonRGBA(screen, tx1[i][0], ty1[i][0], tx1[i][1], ty1[i][1], tx1[i][2], ty1[i][2], rr[i], rg[i],… in TestTrigon()
1885 for (i=0; i<NUM_RANDOM; i++) { in TestTrigon()
1886 …trigonRGBA(screen, tx2[i][0], ty1[i][0], tx2[i][1], ty1[i][1], tx2[i][2], ty1[i][2], rr[i], rg[i],… in TestTrigon()
1891 for (i=0; i<NUM_RANDOM; i++) { in TestTrigon()
1892 …trigonRGBA(screen, tx2[i][0], ty2[i][0], tx2[i][1], ty2[i][1], tx2[i][2], ty2[i][2], rr[i], rg[i],… in TestTrigon()
1897 for (i=0; i<NUM_RANDOM; i++) { in TestTrigon()
1898 if (rx1[i] < (WIDTH/6)) { in TestTrigon()
1900 } else if (rx1[i] < (WIDTH/3) ) { in TestTrigon()
1905 …trigonRGBA(screen, tx1[i][0], ty2[i][0], tx1[i][1], ty2[i][1], tx1[i][2], ty2[i][2], r, g, b, 255); in TestTrigon()
1911 int i,j; in BenchmarkTrigon() local
1925 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkTrigon()
1926 …trigonRGBA(screen, tx1[i][0], ty1[i][0], tx1[i][1], ty1[i][1], tx1[i][2], ty1[i][2], rr[i], rg[i],… in BenchmarkTrigon()
1940 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkTrigon()
1941 …trigonRGBA(screen, tx2[i][0], ty1[i][0], tx2[i][1], ty1[i][1], tx2[i][2], ty1[i][2], rr[i], rg[i],… in BenchmarkTrigon()
1954 int i; in TestTexturedTrigon() local
1970 for (i=0; i<NUM_RANDOM; i++) { in TestTexturedTrigon()
1971 texturedPolygon(screen, &tx1[i][0], &ty1[i][0], 3, texture, 0, 0); in TestTexturedTrigon()
1975 boxRGBA(texture,0,0,1,1,255,255,255,ra[i]); in TestTexturedTrigon()
1977 for (i=0; i<NUM_RANDOM; i++) { in TestTexturedTrigon()
1978 texturedPolygon(screen, &tx2[i][0], &ty1[i][0], 3, texture, 0, 0); in TestTexturedTrigon()
1982 boxRGBA(texture,0,0,1,1,255,255,255,ra[i]); in TestTexturedTrigon()
1984 for (i=0; i<NUM_RANDOM; i++) { in TestTexturedTrigon()
1985 texturedPolygon(screen, &tx2[i][0], &ty2[i][0], 3, texture, 0, 0); in TestTexturedTrigon()
1990 for (i=0; i<NUM_RANDOM; i++) { in TestTexturedTrigon()
1991 if (rx1[i] < (WIDTH/6)) { in TestTexturedTrigon()
1993 } else if (rx1[i] < (WIDTH/3) ) { in TestTexturedTrigon()
1999 texturedPolygon(screen, &tx1[i][0], &ty2[i][0], 3, texture, 0, 0); in TestTexturedTrigon()
2007 int i,j; in BenchmarkTexturedTrigon() local
2028 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkTexturedTrigon()
2029 texturedPolygon(screen, &tx1[i][0], &ty1[i][0], 3, texture, 0, 0); in BenchmarkTexturedTrigon()
2044 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkTexturedTrigon()
2045 texturedPolygon(screen, &tx2[i][0], &ty1[i][0], 3, texture, 0, 0); in BenchmarkTexturedTrigon()
2060 int i; in TestSquarePolygon() local
2069 for (i=0; i<NUM_RANDOM; i++) { in TestSquarePolygon()
2070 polygonRGBA(screen, &sx1[i][0], &sy1[i][0], 3, rr[i], rg[i], rb[i], 255); in TestSquarePolygon()
2071 polygonRGBA(screen, &sx1[i][3], &sy1[i][3], 3, rr[i], rg[i], rb[i], 255); in TestSquarePolygon()
2076 for (i=0; i<NUM_RANDOM; i++) { in TestSquarePolygon()
2077 polygonRGBA(screen, &sx2[i][0], &sy1[i][0], 3, rr[i], rg[i], rb[i], ra[i]); in TestSquarePolygon()
2078 polygonRGBA(screen, &sx2[i][3], &sy1[i][3], 3, rr[i], rg[i], rb[i], ra[i]); in TestSquarePolygon()
2083 for (i=0; i<(NUM_RANDOM-3); i += 3) { in TestSquarePolygon()
2084 polygonRGBA(screen, &sx2[i][0], &sy2[i][0], 3, rr[i], rg[i], rb[i], ra[i]); in TestSquarePolygon()
2085 polygonRGBA(screen, &sx2[i][3], &sy2[i][3], 3, rr[i], rg[i], rb[i], ra[i]); in TestSquarePolygon()
2090 for (i=0; i<NUM_RANDOM; i++) { in TestSquarePolygon()
2091 if (rx1[i] < (WIDTH/6)) { in TestSquarePolygon()
2093 } else if (rx1[i] < (WIDTH/3) ) { in TestSquarePolygon()
2098 polygonRGBA(screen, &sx1[i][0], &sy2[i][0], 3, r, g, b, 255); in TestSquarePolygon()
2099 polygonRGBA(screen, &sx1[i][3], &sy2[i][3], 3, r, g, b, 255); in TestSquarePolygon()
2105 int i,j; in BenchmarkSquarePolygon() local
2119 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkSquarePolygon()
2120 polygonRGBA(screen, &sx1[i][0], &sy1[i][0], 6, rr[i], rg[i], rb[i], 255); in BenchmarkSquarePolygon()
2134 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkSquarePolygon()
2135 polygonRGBA(screen, &sx2[i][0], &sy1[i][0], 6, rr[i], rg[i], rb[i], ra[i]); in BenchmarkSquarePolygon()
2148 int i; in TestPolygon() local
2157 for (i=0; i<(NUM_RANDOM-3); i += 3) { in TestPolygon()
2158 polygonRGBA(screen, &rx1[i], &ry1[i], 3, rr[i], rg[i], rb[i], 255); in TestPolygon()
2163 for (i=0; i<(NUM_RANDOM-3); i += 3) { in TestPolygon()
2164 polygonRGBA(screen, &rx2[i], &ry1[i], 3, rr[i], rg[i], rb[i], ra[i]); in TestPolygon()
2169 for (i=0; i<(NUM_RANDOM-3); i += 3) { in TestPolygon()
2170 polygonRGBA(screen, &rx2[i], &ry2[i], 3, rr[i], rg[i], rb[i], ra[i]); in TestPolygon()
2175 for (i=0; i<(NUM_RANDOM-3); i += 3) { in TestPolygon()
2176 if (rx1[i] < (WIDTH/6)) { in TestPolygon()
2178 } else if (rx1[i] < (WIDTH/3) ) { in TestPolygon()
2183 rx1[i+1]=rx1[i]+rr1[i]; in TestPolygon()
2184 rx1[i+2]=rx1[i]; in TestPolygon()
2185 ry2[i+1]=ry2[i]; in TestPolygon()
2186 ry2[i+2]=ry2[i]+rr2[i]; in TestPolygon()
2187 polygonRGBA(screen, &rx1[i], &ry2[i], 3, r, g, b, 255); in TestPolygon()
2193 int i,j; in BenchmarkPolygon() local
2207 for (i=0; i<NUM_RANDOM; i += 3) { in BenchmarkPolygon()
2208 polygonRGBA(screen, &rx1[i], &ry1[i], 3, rr[i], rg[i], rb[i], 255); in BenchmarkPolygon()
2222 for (i=0; i<NUM_RANDOM; i += 3) { in BenchmarkPolygon()
2223 polygonRGBA(screen, &rx2[i], &ry1[i], 3, rr[i], rg[i], rb[i], ra[i]); in BenchmarkPolygon()
2236 int i; in TestAAPolygon() local
2245 for (i=0; i<(NUM_RANDOM-3); i += 3) { in TestAAPolygon()
2246 aapolygonRGBA(screen, &rx1[i], &ry1[i], 3, rr[i], rg[i], rb[i], 255); in TestAAPolygon()
2251 for (i=0; i<(NUM_RANDOM-3); i += 3) { in TestAAPolygon()
2252 aapolygonRGBA(screen, &rx2[i], &ry1[i], 3, rr[i], rg[i], rb[i], ra[i]); in TestAAPolygon()
2257 for (i=0; i<(NUM_RANDOM-3); i += 3) { in TestAAPolygon()
2258 aapolygonRGBA(screen, &rx2[i], &ry2[i], 3, rr[i], rg[i], rb[i], ra[i]); in TestAAPolygon()
2263 for (i=0; i<(NUM_RANDOM-3); i += 3) { in TestAAPolygon()
2264 if (rx1[i] < (WIDTH/6)) { in TestAAPolygon()
2266 } else if (rx1[i] < (WIDTH/3) ) { in TestAAPolygon()
2271 rx1[i+1]=rx1[i]+rr1[i]; in TestAAPolygon()
2272 rx1[i+2]=rx1[i]; in TestAAPolygon()
2273 ry2[i+1]=ry2[i]; in TestAAPolygon()
2274 ry2[i+2]=ry2[i]+rr2[i]; in TestAAPolygon()
2275 aapolygonRGBA(screen, &rx1[i], &ry2[i], 3, r, g, b, 255); in TestAAPolygon()
2281 int i,j; in BenchmarkAAPolygon() local
2295 for (i=0; i<NUM_RANDOM; i += 3) { in BenchmarkAAPolygon()
2296 aapolygonRGBA(screen, &rx1[i], &ry1[i], 3, rr[i], rg[i], rb[i], 255); in BenchmarkAAPolygon()
2310 for (i=0; i<NUM_RANDOM; i += 3) { in BenchmarkAAPolygon()
2311 aapolygonRGBA(screen, &rx2[i], &ry1[i], 3, rr[i], rg[i], rb[i], ra[i]); in BenchmarkAAPolygon()
2325 int i; in TestFilledPolygon() local
2334 for (i=0; i<(NUM_RANDOM-3); i += 3) { in TestFilledPolygon()
2335 filledPolygonRGBA(screen, &rx1[i], &ry1[i], 3, rr[i], rg[i], rb[i], 255); in TestFilledPolygon()
2340 for (i=0; i<(NUM_RANDOM-3); i += 3) { in TestFilledPolygon()
2341 filledPolygonRGBA(screen, &rx2[i], &ry1[i], 3, rr[i], rg[i], rb[i], ra[i]); in TestFilledPolygon()
2346 for (i=0; i<(NUM_RANDOM-3); i += 3) { in TestFilledPolygon()
2347 filledPolygonRGBA(screen, &rx2[i], &ry2[i], 3, rr[i], rg[i], rb[i], ra[i]); in TestFilledPolygon()
2352 for (i=0; i<(NUM_RANDOM-3); i += 3) { in TestFilledPolygon()
2353 if (rx1[i] < (WIDTH/6)) { in TestFilledPolygon()
2355 } else if (rx1[i] < (WIDTH/3) ) { in TestFilledPolygon()
2360 rx1[i+1]=rx1[i]+rr1[i]; in TestFilledPolygon()
2361 rx1[i+2]=rx1[i]; in TestFilledPolygon()
2362 ry2[i+1]=ry2[i]; in TestFilledPolygon()
2363 ry2[i+2]=ry2[i]+rr2[i]; in TestFilledPolygon()
2364 filledPolygonRGBA(screen, &rx1[i], &ry2[i], 3, r, g, b, 255); in TestFilledPolygon()
2370 int i,j; in BenchmarkFilledPolygon() local
2384 for (i=0; i<NUM_RANDOM; i += 3) { in BenchmarkFilledPolygon()
2385 filledPolygonRGBA(screen, &rx1[i], &ry1[i], 3, rr[i], rg[i], rb[i], 255); in BenchmarkFilledPolygon()
2399 for (i=0; i<NUM_RANDOM; i += 3) { in BenchmarkFilledPolygon()
2400 filledPolygonRGBA(screen, &rx2[i], &ry1[i], 3, rr[i], rg[i], rb[i], ra[i]); in BenchmarkFilledPolygon()
2413 int i; in TestFilledSquarePolygon() local
2422 for (i=0; i<NUM_RANDOM; i++) { in TestFilledSquarePolygon()
2423 filledPolygonRGBA(screen, &sx1[i][0], &sy1[i][0], 3, rr[i], rg[i], rb[i], 255); in TestFilledSquarePolygon()
2424 filledPolygonRGBA(screen, &sx1[i][3], &sy1[i][3], 3, rr[i], rg[i], rb[i], 255); in TestFilledSquarePolygon()
2429 for (i=0; i<NUM_RANDOM; i++) { in TestFilledSquarePolygon()
2430 filledPolygonRGBA(screen, &sx2[i][0], &sy1[i][0], 3, rr[i], rg[i], rb[i], ra[i]); in TestFilledSquarePolygon()
2431 filledPolygonRGBA(screen, &sx2[i][3], &sy1[i][3], 3, rr[i], rg[i], rb[i], ra[i]); in TestFilledSquarePolygon()
2436 for (i=0; i<(NUM_RANDOM-3); i += 3) { in TestFilledSquarePolygon()
2437 filledPolygonRGBA(screen, &sx2[i][0], &sy2[i][0], 3, rr[i], rg[i], rb[i], ra[i]); in TestFilledSquarePolygon()
2438 filledPolygonRGBA(screen, &sx2[i][3], &sy2[i][3], 3, rr[i], rg[i], rb[i], ra[i]); in TestFilledSquarePolygon()
2443 for (i=0; i<NUM_RANDOM; i++) { in TestFilledSquarePolygon()
2444 if (rx1[i] < (WIDTH/6)) { in TestFilledSquarePolygon()
2446 } else if (rx1[i] < (WIDTH/3) ) { in TestFilledSquarePolygon()
2451 filledPolygonRGBA(screen, &sx1[i][0], &sy2[i][0], 3, r, g, b, 255); in TestFilledSquarePolygon()
2452 filledPolygonRGBA(screen, &sx1[i][3], &sy2[i][3], 3, r, g, b, 255); in TestFilledSquarePolygon()
2458 int i,j; in BenchmarkFilledSquarePolygon() local
2472 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkFilledSquarePolygon()
2473 filledPolygonRGBA(screen, &sx1[i][0], &sy1[i][0], 3, rr[i], rg[i], rb[i], 255); in BenchmarkFilledSquarePolygon()
2474 filledPolygonRGBA(screen, &sx1[i][3], &sy1[i][3], 3, rr[i], rg[i], rb[i], 255); in BenchmarkFilledSquarePolygon()
2488 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkFilledSquarePolygon()
2489 filledPolygonRGBA(screen, &sx2[i][0], &sy1[i][0], 3, rr[i], rg[i], rb[i], ra[i]); in BenchmarkFilledSquarePolygon()
2490 filledPolygonRGBA(screen, &sx2[i][3], &sy1[i][3], 3, rr[i], rg[i], rb[i], ra[i]); in BenchmarkFilledSquarePolygon()
2503 int i; in TestTexturedPolygon() local
2516 for (i=0; i<(NUM_RANDOM/2-3); i += 3) { in TestTexturedPolygon()
2518 texturedPolygon(screen, &rx1[i], &ry1[i], 3, texture, rr1[i], rr2[i]); in TestTexturedPolygon()
2523 for (i=0; i<(NUM_RANDOM/2-3); i += 3) { in TestTexturedPolygon()
2524 SDL_SetAlpha(texture, SDL_SRCALPHA, ra[i]); in TestTexturedPolygon()
2525 texturedPolygon(screen, &rx2[i], &ry1[i], 3, texture, rr1[i], rr2[i]); in TestTexturedPolygon()
2530 for (i=0; i<(NUM_RANDOM/2-3); i += 3) { in TestTexturedPolygon()
2531 SDL_SetAlpha(texture, SDL_SRCALPHA, ra[i]); in TestTexturedPolygon()
2532 texturedPolygon(screen, &rx2[i], &ry2[i], 3, texture, rr1[i], rr2[i]); in TestTexturedPolygon()
2538 for (i=0; i<(NUM_RANDOM/2-3); i += 3) { in TestTexturedPolygon()
2539 rx1[i+1]=rx1[i]+rr1[i]; in TestTexturedPolygon()
2540 rx1[i+2]=rx1[i]; in TestTexturedPolygon()
2541 ry2[i+1]=ry2[i]; in TestTexturedPolygon()
2542 ry2[i+2]=ry2[i]+rr2[i]; in TestTexturedPolygon()
2543 texturedPolygon(screen, &rx1[i], &ry2[i], 3, texture, 0, 0); in TestTexturedPolygon()
2551 int i,j; in BenchmarkTexturedPolygon() local
2570 for (i=0; i<(NUM_RANDOM/2-3); i += 3) { in BenchmarkTexturedPolygon()
2571 texturedPolygon(screen, &rx1[i], &ry1[i], 3, texture, rr1[i], rr2[i]); in BenchmarkTexturedPolygon()
2585 for (i=0; i<(NUM_RANDOM/2-3); i += 3) { in BenchmarkTexturedPolygon()
2586 SDL_SetAlpha(texture, SDL_SRCALPHA, ra[i]); in BenchmarkTexturedPolygon()
2587 texturedPolygon(screen, &rx2[i], &ry1[i], 3, texture, rr1[i], rr2[i]); in BenchmarkTexturedPolygon()
2602 int i; in TestTexturedSquarePolygon() local
2616 for (i=0; i<NUM_RANDOM; i++) { in TestTexturedSquarePolygon()
2617 texturedPolygon(screen, &sx1[i][0], &sy1[i][0], 3, texture, rr1[i], rr2[i]); in TestTexturedSquarePolygon()
2618 texturedPolygon(screen, &sx1[i][3], &sy1[i][3], 3, texture, rr1[i], rr2[i]); in TestTexturedSquarePolygon()
2623 for (i=0; i<NUM_RANDOM; i++) { in TestTexturedSquarePolygon()
2624 SDL_SetAlpha(texture, SDL_SRCALPHA, ra[i]); in TestTexturedSquarePolygon()
2625 texturedPolygon(screen, &sx2[i][0], &sy1[i][0], 3, texture, rr1[i], rr2[i]); in TestTexturedSquarePolygon()
2626 texturedPolygon(screen, &sx2[i][3], &sy1[i][3], 3, texture, rr1[i], rr2[i]); in TestTexturedSquarePolygon()
2631 for (i=0; i<(NUM_RANDOM-3); i += 3) { in TestTexturedSquarePolygon()
2632 SDL_SetAlpha(texture, SDL_SRCALPHA, ra[i]); in TestTexturedSquarePolygon()
2633 texturedPolygon(screen, &sx2[i][0], &sy2[i][0], 3, texture, rr1[i], rr2[i]); in TestTexturedSquarePolygon()
2634 texturedPolygon(screen, &sx2[i][3], &sy2[i][3], 3, texture, rr1[i], rr2[i]); in TestTexturedSquarePolygon()
2645 for (i=0; i<NUM_RANDOM; i++) { in TestTexturedSquarePolygon()
2646 if (rx1[i] < (WIDTH/6)) { in TestTexturedSquarePolygon()
2648 } else if (rx1[i] < (WIDTH/3) ) { in TestTexturedSquarePolygon()
2654 texturedPolygon(screen, &sx1[i][0], &sy2[i][0], 3, texture, 0, 0); in TestTexturedSquarePolygon()
2655 texturedPolygon(screen, &sx1[i][3], &sy2[i][3], 3, texture, 0, 0); in TestTexturedSquarePolygon()
2663 int i,j; in BenchmarkTexturedSquarePolygon() local
2682 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkTexturedSquarePolygon()
2683 texturedPolygon(screen, &sx1[i][0], &sy1[i][0], 3, texture, rr1[i], rr2[i]); in BenchmarkTexturedSquarePolygon()
2684 texturedPolygon(screen, &sx1[i][3], &sy1[i][3], 3, texture, rr1[i], rr2[i]); in BenchmarkTexturedSquarePolygon()
2698 for (i=0; i<NUM_RANDOM; i++) { in BenchmarkTexturedSquarePolygon()
2699 texturedPolygon(screen, &sx2[i][0], &sy1[i][0], 3, texture, 0, 0); in BenchmarkTexturedSquarePolygon()
2700 texturedPolygon(screen, &sx2[i][3], &sy1[i][3], 3, texture, 0, 0); in BenchmarkTexturedSquarePolygon()
2715 int i; in TestBezier() local
2724 for (i=0; i<(NUM_RANDOM-3); i += 3) { in TestBezier()
2725 bezierRGBA(screen, &rx1[i], &ry1[i], 3, 100, rr[i], rg[i], rb[i], 255); in TestBezier()
2730 for (i=0; i<(NUM_RANDOM-3); i += 3) { in TestBezier()
2731 bezierRGBA(screen, &rx2[i], &ry1[i], 3, 100, rr[i], rg[i], rb[i], ra[i]); in TestBezier()
2736 for (i=0; i<(NUM_RANDOM-3); i += 3) { in TestBezier()
2737 bezierRGBA(screen, &rx2[i], &ry2[i], 3, 100, rr[i], rg[i], rb[i], ra[i]); in TestBezier()
2742 for (i=0; i<(NUM_RANDOM-3); i += 3) { in TestBezier()
2743 if (rx1[i] < (WIDTH/6)) { in TestBezier()
2745 } else if (rx1[i] < (WIDTH/3) ) { in TestBezier()
2750 rx1[i+1]=rx1[i]+rr1[i]; in TestBezier()
2751 rx1[i+2]=rx1[i]; in TestBezier()
2752 ry2[i+1]=ry2[i]; in TestBezier()
2753 ry2[i+2]=ry2[i]+rr2[i]; in TestBezier()
2754 bezierRGBA(screen, &rx1[i], &ry2[i], 3, 100, r, g, b, 255); in TestBezier()
2760 int i,j; in BenchmarkBezier() local
2774 for (i=0; i<NUM_RANDOM; i += 3) { in BenchmarkBezier()
2775 bezierRGBA(screen, &rx1[i], &ry1[i], 3, 100, rr[i], rg[i], rb[i], 255); in BenchmarkBezier()
2789 for (i=0; i<NUM_RANDOM; i += 3) { in BenchmarkBezier()
2790 bezierRGBA(screen, &rx2[i], &ry1[i], 3, 100, rr[i], rg[i], rb[i], ra[i]); in BenchmarkBezier()