Lines Matching refs:repeat
247 int repeat; in BenchmarkPixel() local
252 repeat=200; in BenchmarkPixel()
255 for (j=0; j<repeat; j++) { in BenchmarkPixel()
263 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkPixel()
267 repeat=100; in BenchmarkPixel()
270 for (j=0; j<repeat; j++) { in BenchmarkPixel()
279 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkPixel()
327 int repeat; in BenchmarkHline() local
332 repeat=200; in BenchmarkHline()
335 for (j=0; j<repeat; j++) { in BenchmarkHline()
343 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkHline()
347 repeat=100; in BenchmarkHline()
350 for (j=0; j<repeat; j++) { in BenchmarkHline()
359 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkHline()
408 int repeat; in BenchmarkVline() local
413 repeat=200; in BenchmarkVline()
416 for (j=0; j<repeat; j++) { in BenchmarkVline()
424 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkVline()
428 repeat=100; in BenchmarkVline()
431 for (j=0; j<repeat; j++) { in BenchmarkVline()
440 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkVline()
489 int repeat; in BenchmarkRectangle() local
494 repeat=200; in BenchmarkRectangle()
497 for (j=0; j<repeat; j++) { in BenchmarkRectangle()
505 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/2)*repeat)/(float)(time2-time1)); in BenchmarkRectangle()
509 repeat=10; in BenchmarkRectangle()
512 for (j=0; j<repeat; j++) { in BenchmarkRectangle()
521 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/2)*repeat)/(float)(time2-time1)); in BenchmarkRectangle()
569 int repeat; in BenchmarkRoundedRectangle() local
574 repeat=200; in BenchmarkRoundedRectangle()
577 for (j=0; j<repeat; j++) { in BenchmarkRoundedRectangle()
585 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/2)*repeat)/(float)(time2-time1)); in BenchmarkRoundedRectangle()
589 repeat=10; in BenchmarkRoundedRectangle()
592 for (j=0; j<repeat; j++) { in BenchmarkRoundedRectangle()
601 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/2)*repeat)/(float)(time2-time1)); in BenchmarkRoundedRectangle()
649 int repeat; in BenchmarkRoundedBox() local
654 repeat=200; in BenchmarkRoundedBox()
657 for (j=0; j<repeat; j++) { in BenchmarkRoundedBox()
665 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/2)*repeat)/(float)(time2-time1)); in BenchmarkRoundedBox()
669 repeat=10; in BenchmarkRoundedBox()
672 for (j=0; j<repeat; j++) { in BenchmarkRoundedBox()
681 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/4)*repeat)/(float)(time2-time1)); in BenchmarkRoundedBox()
729 int repeat; in BenchmarkBoxTwo() local
734 repeat=50; in BenchmarkBoxTwo()
737 for (j=0; j<repeat; j++) { in BenchmarkBoxTwo()
745 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkBoxTwo()
749 repeat=50; in BenchmarkBoxTwo()
752 for (j=0; j<repeat; j++) { in BenchmarkBoxTwo()
761 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkBoxTwo()
810 int repeat; in BenchmarkBox() local
815 repeat=10; in BenchmarkBox()
818 for (j=0; j<repeat; j++) { in BenchmarkBox()
826 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/2)*repeat)/(float)(time2-time1)); in BenchmarkBox()
830 repeat=1; in BenchmarkBox()
833 for (j=0; j<repeat; j++) { in BenchmarkBox()
842 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/2)*repeat)/(float)(time2-time1)); in BenchmarkBox()
891 int repeat; in BenchmarkLine() local
896 repeat=100; in BenchmarkLine()
899 for (j=0; j<repeat; j++) { in BenchmarkLine()
907 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/2)*repeat)/(float)(time2-time1)); in BenchmarkLine()
911 repeat=5; in BenchmarkLine()
914 for (j=0; j<repeat; j++) { in BenchmarkLine()
923 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/2)*repeat)/(float)(time2-time1)); in BenchmarkLine()
972 int repeat; in BenchmarkAALine() local
977 repeat=5; in BenchmarkAALine()
980 for (j=0; j<repeat; j++) { in BenchmarkAALine()
988 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/2)*repeat)/(float)(time2-time1)); in BenchmarkAALine()
992 repeat=5; in BenchmarkAALine()
995 for (j=0; j<repeat; j++) { in BenchmarkAALine()
1004 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/2)*repeat)/(float)(time2-time1)); in BenchmarkAALine()
1053 int repeat; in BenchmarkThickLine() local
1058 repeat=10; in BenchmarkThickLine()
1061 for (j=0; j<repeat; j++) { in BenchmarkThickLine()
1069 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/5)*repeat)/(float)(time2-time1)); in BenchmarkThickLine()
1073 repeat=10; in BenchmarkThickLine()
1076 for (j=0; j<repeat; j++) { in BenchmarkThickLine()
1085 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/5)*repeat)/(float)(time2-time1)); in BenchmarkThickLine()
1192 int repeat; in BenchmarkCircle() local
1197 repeat=20; in BenchmarkCircle()
1200 for (j=0; j<repeat; j++) { in BenchmarkCircle()
1208 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkCircle()
1212 repeat=5; in BenchmarkCircle()
1215 for (j=0; j<repeat; j++) { in BenchmarkCircle()
1224 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkCircle()
1272 int repeat; in BenchmarkAACircle() local
1277 repeat=20; in BenchmarkAACircle()
1280 for (j=0; j<repeat; j++) { in BenchmarkAACircle()
1288 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkAACircle()
1292 repeat=5; in BenchmarkAACircle()
1295 for (j=0; j<repeat; j++) { in BenchmarkAACircle()
1304 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkAACircle()
1352 int repeat; in BenchmarkFilledCircle() local
1357 repeat=20; in BenchmarkFilledCircle()
1360 for (j=0; j<repeat; j++) { in BenchmarkFilledCircle()
1368 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkFilledCircle()
1372 repeat=5; in BenchmarkFilledCircle()
1375 for (j=0; j<repeat; j++) { in BenchmarkFilledCircle()
1384 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkFilledCircle()
1432 int repeat; in BenchmarkEllipse() local
1437 repeat=20; in BenchmarkEllipse()
1440 for (j=0; j<repeat; j++) { in BenchmarkEllipse()
1448 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkEllipse()
1452 repeat=5; in BenchmarkEllipse()
1455 for (j=0; j<repeat; j++) { in BenchmarkEllipse()
1464 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkEllipse()
1512 int repeat; in BenchmarkAAEllipse() local
1517 repeat=20; in BenchmarkAAEllipse()
1520 for (j=0; j<repeat; j++) { in BenchmarkAAEllipse()
1528 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkAAEllipse()
1532 repeat=5; in BenchmarkAAEllipse()
1535 for (j=0; j<repeat; j++) { in BenchmarkAAEllipse()
1544 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkAAEllipse()
1592 int repeat; in BenchmarkFilledEllipse() local
1597 repeat=20; in BenchmarkFilledEllipse()
1600 for (j=0; j<repeat; j++) { in BenchmarkFilledEllipse()
1608 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkFilledEllipse()
1612 repeat=5; in BenchmarkFilledEllipse()
1615 for (j=0; j<repeat; j++) { in BenchmarkFilledEllipse()
1624 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkFilledEllipse()
1672 int repeat; in BenchmarkArc() local
1677 repeat=50; in BenchmarkArc()
1680 for (j=0; j<repeat; j++) { in BenchmarkArc()
1688 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkArc()
1692 repeat=5; in BenchmarkArc()
1695 for (j=0; j<repeat; j++) { in BenchmarkArc()
1704 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkArc()
1752 int repeat; in BenchmarkPie() local
1757 repeat=20; in BenchmarkPie()
1760 for (j=0; j<repeat; j++) { in BenchmarkPie()
1768 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkPie()
1772 repeat=5; in BenchmarkPie()
1775 for (j=0; j<repeat; j++) { in BenchmarkPie()
1784 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkPie()
1832 int repeat; in BenchmarkFilledPie() local
1837 repeat=20; in BenchmarkFilledPie()
1840 for (j=0; j<repeat; j++) { in BenchmarkFilledPie()
1848 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkFilledPie()
1852 repeat=5; in BenchmarkFilledPie()
1855 for (j=0; j<repeat; j++) { in BenchmarkFilledPie()
1864 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkFilledPie()
1912 int repeat; in BenchmarkTrigon() local
1921 repeat=50; in BenchmarkTrigon()
1924 for (j=0; j<repeat; j++) { in BenchmarkTrigon()
1932 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkTrigon()
1936 repeat=10; in BenchmarkTrigon()
1939 for (j=0; j<repeat; j++) { in BenchmarkTrigon()
1948 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkTrigon()
2008 int repeat; in BenchmarkTexturedTrigon() local
2024 repeat=50; in BenchmarkTexturedTrigon()
2027 for (j=0; j<repeat; j++) { in BenchmarkTexturedTrigon()
2035 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkTexturedTrigon()
2040 repeat=10; in BenchmarkTexturedTrigon()
2043 for (j=0; j<repeat; j++) { in BenchmarkTexturedTrigon()
2052 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkTexturedTrigon()
2106 int repeat; in BenchmarkSquarePolygon() local
2115 repeat=50; in BenchmarkSquarePolygon()
2118 for (j=0; j<repeat; j++) { in BenchmarkSquarePolygon()
2126 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkSquarePolygon()
2130 repeat=10; in BenchmarkSquarePolygon()
2133 for (j=0; j<repeat; j++) { in BenchmarkSquarePolygon()
2142 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkSquarePolygon()
2194 int repeat; in BenchmarkPolygon() local
2203 repeat=50; in BenchmarkPolygon()
2206 for (j=0; j<repeat; j++) { in BenchmarkPolygon()
2214 sprintf (titletext, "%.0f per sec",1000.0*(float)(((NUM_RANDOM-3)/3)*repeat)/(float)(time2-time1)); in BenchmarkPolygon()
2218 repeat=10; in BenchmarkPolygon()
2221 for (j=0; j<repeat; j++) { in BenchmarkPolygon()
2230 sprintf (titletext, "%.0f per sec",1000.0*(float)(((NUM_RANDOM-3)/3)*repeat)/(float)(time2-time1)); in BenchmarkPolygon()
2282 int repeat; in BenchmarkAAPolygon() local
2291 repeat=5; in BenchmarkAAPolygon()
2294 for (j=0; j<repeat; j++) { in BenchmarkAAPolygon()
2302 sprintf (titletext, "%.0f per sec",1000.0*(float)(((NUM_RANDOM-3)/3)*repeat)/(float)(time2-time1)); in BenchmarkAAPolygon()
2306 repeat=2; in BenchmarkAAPolygon()
2309 for (j=0; j<repeat; j++) { in BenchmarkAAPolygon()
2318 sprintf (titletext, "%.0f per sec",1000.0*(float)(((NUM_RANDOM-3)/3)*repeat)/(float)(time2-time1)); in BenchmarkAAPolygon()
2371 int repeat; in BenchmarkFilledPolygon() local
2380 repeat=20; in BenchmarkFilledPolygon()
2383 for (j=0; j<repeat; j++) { in BenchmarkFilledPolygon()
2391 sprintf (titletext, "%.0f per sec",1000.0*(float)(((NUM_RANDOM-3)/3)*repeat)/(float)(time2-time1)); in BenchmarkFilledPolygon()
2395 repeat=5; in BenchmarkFilledPolygon()
2398 for (j=0; j<repeat; j++) { in BenchmarkFilledPolygon()
2407 sprintf (titletext, "%.0f per sec",1000.0*(float)(((NUM_RANDOM-3)/3)*repeat)/(float)(time2-time1)); in BenchmarkFilledPolygon()
2459 int repeat; in BenchmarkFilledSquarePolygon() local
2468 repeat=50; in BenchmarkFilledSquarePolygon()
2471 for (j=0; j<repeat; j++) { in BenchmarkFilledSquarePolygon()
2480 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkFilledSquarePolygon()
2484 repeat=10; in BenchmarkFilledSquarePolygon()
2487 for (j=0; j<repeat; j++) { in BenchmarkFilledSquarePolygon()
2497 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkFilledSquarePolygon()
2552 int repeat; in BenchmarkTexturedPolygon() local
2565 repeat=20; in BenchmarkTexturedPolygon()
2569 for (j=0; j<repeat; j++) { in BenchmarkTexturedPolygon()
2577 …sprintf (titletext, "%.0f per sec",1000.0*(float)(((NUM_RANDOM/2-3)/3)*repeat)/(float)(time2-time1… in BenchmarkTexturedPolygon()
2581 repeat=5; in BenchmarkTexturedPolygon()
2584 for (j=0; j<repeat; j++) { in BenchmarkTexturedPolygon()
2594 …sprintf (titletext, "%.0f per sec",1000.0*(float)(((NUM_RANDOM/2-3)/3)*repeat)/(float)(time2-time1… in BenchmarkTexturedPolygon()
2664 int repeat; in BenchmarkTexturedSquarePolygon() local
2677 repeat=50; in BenchmarkTexturedSquarePolygon()
2681 for (j=0; j<repeat; j++) { in BenchmarkTexturedSquarePolygon()
2690 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkTexturedSquarePolygon()
2694 repeat=10; in BenchmarkTexturedSquarePolygon()
2697 for (j=0; j<repeat; j++) { in BenchmarkTexturedSquarePolygon()
2707 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkTexturedSquarePolygon()
2761 int repeat; in BenchmarkBezier() local
2770 repeat=20; in BenchmarkBezier()
2773 for (j=0; j<repeat; j++) { in BenchmarkBezier()
2781 sprintf (titletext, "%.0f per sec",1000.0*(float)(((NUM_RANDOM-3)/3)*repeat)/(float)(time2-time1)); in BenchmarkBezier()
2785 repeat=10; in BenchmarkBezier()
2788 for (j=0; j<repeat; j++) { in BenchmarkBezier()
2797 sprintf (titletext, "%.0f per sec",1000.0*(float)(((NUM_RANDOM-3)/3)*repeat)/(float)(time2-time1)); in BenchmarkBezier()