Lines Matching refs:sprintf
263 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkPixel()
279 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkPixel()
343 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkHline()
359 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkHline()
424 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkVline()
440 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkVline()
505 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/2)*repeat)/(float)(time2-time1)); in BenchmarkRectangle()
521 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/2)*repeat)/(float)(time2-time1)); in BenchmarkRectangle()
585 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/2)*repeat)/(float)(time2-time1)); in BenchmarkRoundedRectangle()
601 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/2)*repeat)/(float)(time2-time1)); in BenchmarkRoundedRectangle()
665 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/2)*repeat)/(float)(time2-time1)); in BenchmarkRoundedBox()
681 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/4)*repeat)/(float)(time2-time1)); in BenchmarkRoundedBox()
745 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkBoxTwo()
761 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkBoxTwo()
826 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/2)*repeat)/(float)(time2-time1)); in BenchmarkBox()
842 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/2)*repeat)/(float)(time2-time1)); in BenchmarkBox()
907 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/2)*repeat)/(float)(time2-time1)); in BenchmarkLine()
923 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/2)*repeat)/(float)(time2-time1)); in BenchmarkLine()
988 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/2)*repeat)/(float)(time2-time1)); in BenchmarkAALine()
1004 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/2)*repeat)/(float)(time2-time1)); in BenchmarkAALine()
1069 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/5)*repeat)/(float)(time2-time1)); in BenchmarkThickLine()
1085 sprintf (titletext, "%.0f per sec",1000.0*(float)((NUM_RANDOM/5)*repeat)/(float)(time2-time1)); in BenchmarkThickLine()
1208 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkCircle()
1224 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkCircle()
1288 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkAACircle()
1304 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkAACircle()
1368 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkFilledCircle()
1384 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkFilledCircle()
1448 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkEllipse()
1464 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkEllipse()
1528 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkAAEllipse()
1544 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkAAEllipse()
1608 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkFilledEllipse()
1624 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkFilledEllipse()
1688 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkArc()
1704 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkArc()
1768 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkPie()
1784 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkPie()
1848 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkFilledPie()
1864 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkFilledPie()
1932 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkTrigon()
1948 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkTrigon()
2035 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkTexturedTrigon()
2052 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkTexturedTrigon()
2126 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkSquarePolygon()
2142 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkSquarePolygon()
2214 sprintf (titletext, "%.0f per sec",1000.0*(float)(((NUM_RANDOM-3)/3)*repeat)/(float)(time2-time1)); in BenchmarkPolygon()
2230 sprintf (titletext, "%.0f per sec",1000.0*(float)(((NUM_RANDOM-3)/3)*repeat)/(float)(time2-time1)); in BenchmarkPolygon()
2302 sprintf (titletext, "%.0f per sec",1000.0*(float)(((NUM_RANDOM-3)/3)*repeat)/(float)(time2-time1)); in BenchmarkAAPolygon()
2318 sprintf (titletext, "%.0f per sec",1000.0*(float)(((NUM_RANDOM-3)/3)*repeat)/(float)(time2-time1)); in BenchmarkAAPolygon()
2391 sprintf (titletext, "%.0f per sec",1000.0*(float)(((NUM_RANDOM-3)/3)*repeat)/(float)(time2-time1)); in BenchmarkFilledPolygon()
2407 sprintf (titletext, "%.0f per sec",1000.0*(float)(((NUM_RANDOM-3)/3)*repeat)/(float)(time2-time1)); in BenchmarkFilledPolygon()
2480 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkFilledSquarePolygon()
2497 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkFilledSquarePolygon()
2577 …sprintf (titletext, "%.0f per sec",1000.0*(float)(((NUM_RANDOM/2-3)/3)*repeat)/(float)(time2-time1… in BenchmarkTexturedPolygon()
2594 …sprintf (titletext, "%.0f per sec",1000.0*(float)(((NUM_RANDOM/2-3)/3)*repeat)/(float)(time2-time1… in BenchmarkTexturedPolygon()
2690 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkTexturedSquarePolygon()
2707 sprintf (titletext, "%.0f per sec",1000.0*(float)(NUM_RANDOM*repeat)/(float)(time2-time1)); in BenchmarkTexturedSquarePolygon()
2781 sprintf (titletext, "%.0f per sec",1000.0*(float)(((NUM_RANDOM-3)/3)*repeat)/(float)(time2-time1)); in BenchmarkBezier()
2797 sprintf (titletext, "%.0f per sec",1000.0*(float)(((NUM_RANDOM-3)/3)*repeat)/(float)(time2-time1)); in BenchmarkBezier()
2815 …sprintf (title,"TestGfxPrimitives - v%i.%i.%i",SDL_GFXPRIMITIVES_MAJOR, SDL_GFXPRIMITIVES_MINOR, S… in main()