Lines Matching refs:SDL_ExtendedGameControllerBind

86 } SDL_ExtendedGameControllerBind;  typedef
119 SDL_ExtendedGameControllerBind *bindings;
120 SDL_ExtendedGameControllerBind **last_match_axis;
229 static SDL_bool HasSameOutput(SDL_ExtendedGameControllerBind *a, SDL_ExtendedGameControllerBind *b) in HasSameOutput()
242 static void ResetOutput(SDL_GameController *gamecontroller, SDL_ExtendedGameControllerBind *bind) in ResetOutput()
254 SDL_ExtendedGameControllerBind *last_match = gamecontroller->last_match_axis[axis]; in HandleJoystickAxis()
255 SDL_ExtendedGameControllerBind *match = NULL; in HandleJoystickAxis()
258 SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; in HandleJoystickAxis()
308 SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; in HandleJoystickButton()
329 SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; in HandleJoystickHat()
580 SDL_ExtendedGameControllerBind bind; in SDL_PrivateGameControllerParseElement()
660 …gamecontroller->bindings = (SDL_ExtendedGameControllerBind *)SDL_realloc(gamecontroller->bindings,… in SDL_PrivateGameControllerParseElement()
739 SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; in SDL_PrivateLoadButtonMapping()
1792 …gamecontroller->last_match_axis = (SDL_ExtendedGameControllerBind **)SDL_calloc(gamecontroller->jo… in SDL_GameControllerOpen()
1848 SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; in SDL_GameControllerGetAxis()
1907 SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; in SDL_GameControllerGetButton()
2061 SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; in SDL_GameControllerGetBindForAxis()
2093 SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i]; in SDL_GameControllerGetBindForButton()