Lines Matching refs:entries
132 Uint32 *entries; member
168 … Uint32 *entries = (Uint32 *)SDL_realloc(list->entries, max_entries*sizeof(*list->entries)); in SDL_LoadVIDPIDListFromHint() local
169 if (entries == NULL) { in SDL_LoadVIDPIDListFromHint()
173 list->entries = entries; in SDL_LoadVIDPIDListFromHint()
176 list->entries[list->num_entries++] = entry; in SDL_LoadVIDPIDListFromHint()
1723 if (vidpid == SDL_allowed_controllers.entries[i]) { in SDL_ShouldIgnoreGameController()
1730 if (vidpid == SDL_ignored_controllers.entries[i]) { in SDL_ShouldIgnoreGameController()
2194 if (SDL_allowed_controllers.entries) { in SDL_GameControllerQuitMappings()
2195 SDL_free(SDL_allowed_controllers.entries); in SDL_GameControllerQuitMappings()
2198 if (SDL_ignored_controllers.entries) { in SDL_GameControllerQuitMappings()
2199 SDL_free(SDL_ignored_controllers.entries); in SDL_GameControllerQuitMappings()