Lines Matching refs:gamecontrollerlist

842     SDL_GameController *gamecontrollerlist = SDL_gamecontrollers;  in SDL_PrivateGameControllerRefreshMapping()  local
843 while (gamecontrollerlist) { in SDL_PrivateGameControllerRefreshMapping()
844 …if (!SDL_memcmp(&gamecontrollerlist->joystick->guid, &pControllerMapping->guid, sizeof(pController… in SDL_PrivateGameControllerRefreshMapping()
846 …SDL_PrivateLoadButtonMapping(gamecontrollerlist, pControllerMapping->name, pControllerMapping->map… in SDL_PrivateGameControllerRefreshMapping()
851 event.cdevice.which = gamecontrollerlist->joystick->instance_id; in SDL_PrivateGameControllerRefreshMapping()
856 gamecontrollerlist = gamecontrollerlist->next; in SDL_PrivateGameControllerRefreshMapping()
1750 SDL_GameController *gamecontrollerlist; in SDL_GameControllerOpen() local
1755 gamecontrollerlist = SDL_gamecontrollers; in SDL_GameControllerOpen()
1758 while (gamecontrollerlist) { in SDL_GameControllerOpen()
1759 if (instance_id == gamecontrollerlist->joystick->instance_id) { in SDL_GameControllerOpen()
1760 gamecontroller = gamecontrollerlist; in SDL_GameControllerOpen()
1765 gamecontrollerlist = gamecontrollerlist->next; in SDL_GameControllerOpen()
2120 SDL_GameController *gamecontrollerlist, *gamecontrollerlistprev; in SDL_GameControllerClose() local
2135 gamecontrollerlist = SDL_gamecontrollers; in SDL_GameControllerClose()
2137 while (gamecontrollerlist) { in SDL_GameControllerClose()
2138 if (gamecontroller == gamecontrollerlist) { in SDL_GameControllerClose()
2141 gamecontrollerlistprev->next = gamecontrollerlist->next; in SDL_GameControllerClose()
2147 gamecontrollerlistprev = gamecontrollerlist; in SDL_GameControllerClose()
2148 gamecontrollerlist = gamecontrollerlist->next; in SDL_GameControllerClose()