Lines Matching refs:num_bindings
118 int num_bindings; member
257 for (i = 0; i < gamecontroller->num_bindings; ++i) { in HandleJoystickAxis()
307 for (i = 0; i < gamecontroller->num_bindings; ++i) { in HandleJoystickButton()
328 for (i = 0; i < gamecontroller->num_bindings; ++i) { in HandleJoystickHat()
659 ++gamecontroller->num_bindings; in SDL_PrivateGameControllerParseElement()
660 …ontrollerBind *)SDL_realloc(gamecontroller->bindings, gamecontroller->num_bindings * sizeof(*gamec… in SDL_PrivateGameControllerParseElement()
662 gamecontroller->num_bindings = 0; in SDL_PrivateGameControllerParseElement()
666 gamecontroller->bindings[gamecontroller->num_bindings - 1] = bind; in SDL_PrivateGameControllerParseElement()
730 gamecontroller->num_bindings = 0; in SDL_PrivateLoadButtonMapping()
738 for (i = 0; i < gamecontroller->num_bindings; ++i) { in SDL_PrivateLoadButtonMapping()
1847 for (i = 0; i < gamecontroller->num_bindings; ++i) { in SDL_GameControllerGetAxis()
1906 for (i = 0; i < gamecontroller->num_bindings; ++i) { in SDL_GameControllerGetButton()
2060 for (i = 0; i < gamecontroller->num_bindings; ++i) { in SDL_GameControllerGetBindForAxis()
2092 for (i = 0; i < gamecontroller->num_bindings; ++i) { in SDL_GameControllerGetBindForButton()