Lines Matching refs:pchName
725 static void SDL_PrivateLoadButtonMapping(SDL_GameController *gamecontroller, const char *pchName, c… in SDL_PrivateLoadButtonMapping() argument
729 gamecontroller->name = pchName; in SDL_PrivateLoadButtonMapping()
798 char *pchName; in SDL_PrivateGetControllerNameFromMappingString() local
808 pchName = SDL_malloc(pSecondComma - pFirstComma); in SDL_PrivateGetControllerNameFromMappingString()
809 if (!pchName) { in SDL_PrivateGetControllerNameFromMappingString()
813 SDL_memcpy(pchName, pFirstComma + 1, pSecondComma - pFirstComma); in SDL_PrivateGetControllerNameFromMappingString()
814 pchName[pSecondComma - pFirstComma - 1] = 0; in SDL_PrivateGetControllerNameFromMappingString()
815 return pchName; in SDL_PrivateGetControllerNameFromMappingString()
866 char *pchName; in SDL_PrivateAddMappingForGUID() local
870 pchName = SDL_PrivateGetControllerNameFromMappingString(mappingString); in SDL_PrivateAddMappingForGUID()
871 if (!pchName) { in SDL_PrivateAddMappingForGUID()
878 SDL_free(pchName); in SDL_PrivateAddMappingForGUID()
889 pControllerMapping->name = pchName; in SDL_PrivateAddMappingForGUID()
896 SDL_free(pchName); in SDL_PrivateAddMappingForGUID()
903 SDL_free(pchName); in SDL_PrivateAddMappingForGUID()
909 pControllerMapping->name = pchName; in SDL_PrivateAddMappingForGUID()