Lines Matching refs:SDL_PrivateJoystickAxis
427 SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX); in UpdateXInputJoystickState_OLD()
428 … SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY))); in UpdateXInputJoystickState_OLD()
429 SDL_PrivateJoystickAxis(joystick, 2, (Sint16)pXInputState->Gamepad.sThumbRX); in UpdateXInputJoystickState_OLD()
430 … SDL_PrivateJoystickAxis(joystick, 3, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY))); in UpdateXInputJoystickState_OLD()
431 …SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 2… in UpdateXInputJoystickState_OLD()
432 …SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / … in UpdateXInputJoystickState_OLD()
454 SDL_PrivateJoystickAxis(joystick, 0, pXInputState->Gamepad.sThumbLX); in UpdateXInputJoystickState()
455 SDL_PrivateJoystickAxis(joystick, 1, ~pXInputState->Gamepad.sThumbLY); in UpdateXInputJoystickState()
456 SDL_PrivateJoystickAxis(joystick, 2, ((int)pXInputState->Gamepad.bLeftTrigger * 257) - 32768); in UpdateXInputJoystickState()
457 SDL_PrivateJoystickAxis(joystick, 3, pXInputState->Gamepad.sThumbRX); in UpdateXInputJoystickState()
458 SDL_PrivateJoystickAxis(joystick, 4, ~pXInputState->Gamepad.sThumbRY); in UpdateXInputJoystickState()
459 SDL_PrivateJoystickAxis(joystick, 5, ((int)pXInputState->Gamepad.bRightTrigger * 257) - 32768); in UpdateXInputJoystickState()