Lines Matching refs:win

172     int32 GetID(SDL_Window *win) {  in GetID()  argument
176 _SetSDLWindow(win, i); in GetID()
183 _PushBackWindow(win); in GetID()
213 SDL_Window *win; in _HandleBasicWindowEvent() local
220 win = GetSDLWindow(winID); in _HandleBasicWindowEvent()
221 SDL_SendWindowEvent(win, sdlEventType, 0, 0); in _HandleBasicWindowEvent()
225 SDL_Window *win; in _HandleMouseMove() local
235 win = GetSDLWindow(winID); in _HandleMouseMove()
240 SDL_GetWindowSize(win, &winWidth, &winHeight); in _HandleMouseMove()
241 SDL_GetWindowPosition(win, &winPosX, &winPosY); in _HandleMouseMove()
244 SDL_SendMouseMotion(win, 0, SDL_GetMouse()->relative_mode, dx, dy); in _HandleMouseMove()
249 SDL_SendMouseMotion(win, 0, 0, x, y); in _HandleMouseMove()
255 HAIKU_UpdateWindowFramebuffer(NULL,win,NULL,-1); in _HandleMouseMove()
259 SDL_Window *win; in _HandleMouseButton() local
269 win = GetSDLWindow(winID); in _HandleMouseButton()
270 SDL_SendMouseButton(win, 0, state, button); in _HandleMouseButton()
274 SDL_Window *win; in _HandleMouseWheel() local
284 win = GetSDLWindow(winID); in _HandleMouseWheel()
285 SDL_SendMouseWheel(win, 0, xTicks, -yTicks, SDL_MOUSEWHEEL_NORMAL); in _HandleMouseWheel()
317 SDL_Window *win; in _HandleMouseFocus() local
326 win = GetSDLWindow(winID); in _HandleMouseFocus()
328 SDL_SetMouseFocus(win); in _HandleMouseFocus()
329 } else if(SDL_GetMouseFocus() == win) { in _HandleMouseFocus()
336 SDL_Window *win; in _HandleKeyboardFocus() local
345 win = GetSDLWindow(winID); in _HandleKeyboardFocus()
347 SDL_SetKeyboardFocus(win); in _HandleKeyboardFocus()
348 } else if(SDL_GetKeyboardFocus() == win) { in _HandleKeyboardFocus()
355 SDL_Window *win; in _HandleWindowMoved() local
366 win = GetSDLWindow(winID); in _HandleWindowMoved()
367 SDL_SendWindowEvent(win, SDL_WINDOWEVENT_MOVED, xPos, yPos); in _HandleWindowMoved()
371 SDL_Window *win; in _HandleWindowResized() local
382 win = GetSDLWindow(winID); in _HandleWindowResized()
383 SDL_SendWindowEvent(win, SDL_WINDOWEVENT_RESIZED, w, h); in _HandleWindowResized()
394 void _SetSDLWindow(SDL_Window *win, int32 winID) { in _SetSDLWindow() argument
395 _window_map[winID] = win; in _SetSDLWindow()
407 void _PushBackWindow(SDL_Window *win) { in _PushBackWindow() argument
408 _window_map.push_back(win); in _PushBackWindow()