Lines Matching refs:SDL_Rect
329 …ed || (SDL_memcmp(&renderer->viewport, &renderer->last_queued_viewport, sizeof (SDL_Rect)) != 0)) { in QueueCmdSetViewport()
340 SDL_memcpy(&renderer->last_queued_viewport, &renderer->viewport, sizeof (SDL_Rect)); in QueueCmdSetViewport()
354 … (SDL_memcmp(&renderer->clip_rect, &renderer->last_queued_cliprect, sizeof (SDL_Rect)) != 0)) { in QueueCmdSetClipRect()
362 SDL_memcpy(&renderer->last_queued_cliprect, &renderer->clip_rect, sizeof (SDL_Rect)); in QueueCmdSetClipRect()
519 QueueCmdCopy(SDL_Renderer *renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_FRe… in QueueCmdCopy()
534 const SDL_Rect * srcquad, const SDL_FRect * dstrect, in QueueCmdCopyEx()
577 …wViewportValues(SDL_Renderer *renderer, int *logical_w, int *logical_h, SDL_Rect *viewport, SDL_FP… in GetWindowViewportValues()
655 SDL_Rect viewport; in SDL_RendererEventWatch()
682 SDL_Rect viewport; in SDL_RendererEventWatch()
696 SDL_Rect viewport; in SDL_RendererEventWatch()
1433 SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect, in SDL_UpdateTextureYUV()
1437 SDL_Rect full_rect; in SDL_UpdateTextureYUV()
1480 SDL_UpdateTextureNative(SDL_Texture * texture, const SDL_Rect * rect, in SDL_UpdateTextureNative()
1521 SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect, in SDL_UpdateTexture()
1524 SDL_Rect full_rect; in SDL_UpdateTexture()
1562 SDL_UpdateTextureYUVPlanar(SDL_Texture * texture, const SDL_Rect * rect, in SDL_UpdateTextureYUVPlanar()
1568 SDL_Rect full_rect; in SDL_UpdateTextureYUVPlanar()
1614 int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect, in SDL_UpdateYUVTexture()
1621 SDL_Rect full_rect; in SDL_UpdateYUVTexture()
1683 SDL_LockTextureYUV(SDL_Texture * texture, const SDL_Rect * rect, in SDL_LockTextureYUV()
1691 SDL_LockTextureNative(SDL_Texture * texture, const SDL_Rect * rect, in SDL_LockTextureNative()
1703 SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect, in SDL_LockTexture()
1706 SDL_Rect full_rect; in SDL_LockTexture()
1743 SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, in SDL_LockTextureToSurface()
1746 SDL_Rect real_rect; in SDL_LockTextureToSurface()
1786 SDL_Rect rect; in SDL_UnlockTextureYUV()
1808 const SDL_Rect *rect = &texture->locked_rect; in SDL_UnlockTextureNative()
1948 SDL_Rect viewport; in UpdateLogicalSize()
2102 SDL_RenderSetViewport(SDL_Renderer * renderer, const SDL_Rect * rect) in SDL_RenderSetViewport()
2124 SDL_RenderGetViewport(SDL_Renderer * renderer, SDL_Rect * rect) in SDL_RenderGetViewport()
2137 SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect) in SDL_RenderSetClipRect()
2158 SDL_RenderGetClipRect(SDL_Renderer * renderer, SDL_Rect * rect) in SDL_RenderGetClipRect()
2645 SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect) in SDL_RenderDrawRect()
2671 SDL_Rect r; in SDL_RenderDrawRectF()
2695 const SDL_Rect * rects, int count) in SDL_RenderDrawRects()
2750 SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect) in SDL_RenderFillRect()
2763 SDL_Rect r; in SDL_RenderFillRect()
2783 SDL_Rect r; in SDL_RenderFillRectF()
2797 const SDL_Rect * rects, int count) in SDL_RenderFillRects()
2933 const SDL_Rect * srcrect, const SDL_Rect * dstrect) in SDL_RenderCopy()
2949 const SDL_Rect * srcrect, const SDL_FRect * dstrect) in SDL_RenderCopyF()
2951 SDL_Rect real_srcrect; in SDL_RenderCopyF()
2953 SDL_Rect r; in SDL_RenderCopyF()
3008 const SDL_Rect * srcrect, const SDL_Rect * dstrect, in SDL_RenderCopyEx()
3035 const SDL_Rect * srcrect, const SDL_FRect * dstrect, in SDL_RenderCopyExF()
3038 SDL_Rect real_srcrect; in SDL_RenderCopyExF()
3076 SDL_Rect r; in SDL_RenderCopyExF()
3111 SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, in SDL_RenderReadPixels()
3114 SDL_Rect real_rect; in SDL_RenderReadPixels()