Lines Matching refs:SDL_Texture
240 FlushRenderCommandsIfTextureNeeded(SDL_Texture *texture) in FlushRenderCommandsIfTextureNeeded()
497 PrepQueueCmdDrawTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_RenderCommandType c… in PrepQueueCmdDrawTexture()
519 QueueCmdCopy(SDL_Renderer *renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_FRe… in QueueCmdCopy()
533 QueueCmdCopyEx(SDL_Renderer *renderer, SDL_Texture * texture, in QueueCmdCopyEx()
601 SDL_Texture *saved_target = SDL_GetRenderTarget(renderer); in SDL_RendererEventWatch()
1046 SDL_Texture *
1049 SDL_Texture *texture; in SDL_CreateTexture()
1073 texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture)); in SDL_CreateTexture()
1145 SDL_Texture *
1153 SDL_Texture *texture; in SDL_CreateTextureFromSurface()
1290 SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access, in SDL_QueryTexture()
1311 SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b) in SDL_SetTextureColorMod()
1330 SDL_GetTextureColorMod(SDL_Texture * texture, Uint8 * r, Uint8 * g, in SDL_GetTextureColorMod()
1348 SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha) in SDL_SetTextureAlphaMod()
1365 SDL_GetTextureAlphaMod(SDL_Texture * texture, Uint8 * alpha) in SDL_GetTextureAlphaMod()
1376 SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode) in SDL_SetTextureBlendMode()
1394 SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode) in SDL_GetTextureBlendMode()
1405 SDL_SetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode scaleMode) in SDL_SetTextureScaleMode()
1421 SDL_GetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode *scaleMode) in SDL_GetTextureScaleMode()
1433 SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect, in SDL_UpdateTextureYUV()
1436 SDL_Texture *native = texture->native; in SDL_UpdateTextureYUV()
1480 SDL_UpdateTextureNative(SDL_Texture * texture, const SDL_Rect * rect, in SDL_UpdateTextureNative()
1483 SDL_Texture *native = texture->native; in SDL_UpdateTextureNative()
1521 SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect, in SDL_UpdateTexture()
1562 SDL_UpdateTextureYUVPlanar(SDL_Texture * texture, const SDL_Rect * rect, in SDL_UpdateTextureYUVPlanar()
1567 SDL_Texture *native = texture->native; in SDL_UpdateTextureYUVPlanar()
1614 int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect, in SDL_UpdateYUVTexture()
1683 SDL_LockTextureYUV(SDL_Texture * texture, const SDL_Rect * rect, in SDL_LockTextureYUV()
1691 SDL_LockTextureNative(SDL_Texture * texture, const SDL_Rect * rect, in SDL_LockTextureNative()
1703 SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect, in SDL_LockTexture()
1743 SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, in SDL_LockTextureToSurface()
1781 SDL_UnlockTextureYUV(SDL_Texture * texture) in SDL_UnlockTextureYUV()
1783 SDL_Texture *native = texture->native; in SDL_UnlockTextureYUV()
1803 SDL_UnlockTextureNative(SDL_Texture * texture) in SDL_UnlockTextureNative()
1805 SDL_Texture *native = texture->native; in SDL_UnlockTextureNative()
1824 SDL_UnlockTexture(SDL_Texture * texture) in SDL_UnlockTexture()
1857 SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture) in SDL_SetRenderTarget()
1935 SDL_Texture *
2932 SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, in SDL_RenderCopy()
2948 SDL_RenderCopyF(SDL_Renderer * renderer, SDL_Texture * texture, in SDL_RenderCopyF()
3007 SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, in SDL_RenderCopyEx()
3034 SDL_RenderCopyExF(SDL_Renderer * renderer, SDL_Texture * texture, in SDL_RenderCopyExF()
3164 SDL_DestroyTexture(SDL_Texture * texture) in SDL_DestroyTexture()
3236 SDL_Texture *tex = renderer->textures; (void) tex; in SDL_DestroyRenderer()
3256 int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh) in SDL_GL_BindTexture()
3272 int SDL_GL_UnbindTexture(SDL_Texture *texture) in SDL_GL_UnbindTexture()