Lines Matching refs:logical_w
577 static void GetWindowViewportValues(SDL_Renderer *renderer, int *logical_w, int *logical_h, SDL_Rec… in GetWindowViewportValues() argument
580 *logical_w = renderer->target ? renderer->logical_w_backup : renderer->logical_w; in GetWindowViewportValues()
606 if (renderer->logical_w) { in SDL_RendererEventWatch()
654 int logical_w, logical_h; in SDL_RendererEventWatch() local
657 GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale); in SDL_RendererEventWatch()
658 if (logical_w) { in SDL_RendererEventWatch()
681 int logical_w, logical_h; in SDL_RendererEventWatch() local
684 GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale); in SDL_RendererEventWatch()
685 if (logical_w) { in SDL_RendererEventWatch()
695 int logical_w, logical_h; in SDL_RendererEventWatch() local
698 GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale); in SDL_RendererEventWatch()
699 if (logical_w) { in SDL_RendererEventWatch()
716 if (logical_w > 1) { in SDL_RendererEventWatch()
717 event->tfinger.x = event->tfinger.x / (logical_w - 1); in SDL_RendererEventWatch()
1892 renderer->logical_w_backup = renderer->logical_w; in SDL_SetRenderTarget()
1911 renderer->logical_w = texture->w; in SDL_SetRenderTarget()
1918 renderer->logical_w = renderer->logical_w_backup; in SDL_SetRenderTarget()
1953 if (!renderer->logical_w || !renderer->logical_h) { in UpdateLogicalSize()
1978 want_aspect = (float)renderer->logical_w / renderer->logical_h; in UpdateLogicalSize()
1986 scale = (float)(w / renderer->logical_w); in UpdateLogicalSize()
1990 viewport.w = (int)SDL_ceil(renderer->logical_w * scale); in UpdateLogicalSize()
1998 scale = (float)w / renderer->logical_w; in UpdateLogicalSize()
2009 viewport.w = (int)SDL_ceil(renderer->logical_w * scale); in UpdateLogicalSize()
2014 scale = (float)w / renderer->logical_w; in UpdateLogicalSize()
2027 scale = (float)w / renderer->logical_w; in UpdateLogicalSize()
2038 viewport.w = (int)SDL_ceil(renderer->logical_w * scale); in UpdateLogicalSize()
2057 renderer->logical_w = 0; in SDL_RenderSetLogicalSize()
2064 renderer->logical_w = w; in SDL_RenderSetLogicalSize()
2076 *w = renderer->logical_w; in SDL_RenderGetLogicalSize()