Lines Matching refs:SDL_Texture
36 struct SDL_Texture struct
51 SDL_Texture *native; argument
62 SDL_Texture *prev; argument
63 SDL_Texture *next; argument
97 SDL_Texture *texture;
116 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
125 int (*QueueCopy) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
127 int (*QueueCopyEx) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
131 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
134 int (*UpdateTextureYUV) (SDL_Renderer * renderer, SDL_Texture * texture,
139 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
141 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
142 …void (*SetTextureScaleMode) (SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMo…
143 int (*SetRenderTarget) (SDL_Renderer * renderer, SDL_Texture * texture);
147 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
151 int (*GL_BindTexture) (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh);
152 int (*GL_UnbindTexture) (SDL_Renderer * renderer, SDL_Texture *texture);
200 SDL_Texture *textures;
201 SDL_Texture *target;