Lines Matching refs:FAILED
375 if (FAILED(result)) { in D3D11_CreateBlendState()
459 if (FAILED(result)) { in D3D11_CreateDeviceResources()
466 if (FAILED(result)) { in D3D11_CreateDeviceResources()
494 if (FAILED(result)) { in D3D11_CreateDeviceResources()
500 if (FAILED(result)) { in D3D11_CreateDeviceResources()
506 if (FAILED(result)) { in D3D11_CreateDeviceResources()
512 if (FAILED(result)) { in D3D11_CreateDeviceResources()
521 if (FAILED(result)) { in D3D11_CreateDeviceResources()
576 if (FAILED(result)) { in D3D11_CreateDeviceResources()
596 if (FAILED(result)) { in D3D11_CreateDeviceResources()
606 if (FAILED(result)) { in D3D11_CreateDeviceResources()
624 if (FAILED(result)) { in D3D11_CreateDeviceResources()
631 if (FAILED(result)) { in D3D11_CreateDeviceResources()
778 if (FAILED(result)) { in D3D11_CreateSwapChain()
788 if (FAILED(result)) { in D3D11_CreateSwapChain()
795 if (FAILED(result)) { in D3D11_CreateSwapChain()
818 if (FAILED(result)) { in D3D11_CreateSwapChain()
855 if (FAILED(result)) { in D3D11_HandleDeviceLost()
861 if (FAILED(result)) { in D3D11_HandleDeviceLost()
918 } else if (FAILED(result)) { in D3D11_CreateWindowSizeDependentResources()
925 if (FAILED(result)) { in D3D11_CreateWindowSizeDependentResources()
949 if (FAILED(result)) { in D3D11_CreateWindowSizeDependentResources()
961 if (FAILED(result)) { in D3D11_CreateWindowSizeDependentResources()
972 if (FAILED(result)) { in D3D11_CreateWindowSizeDependentResources()
1001 if (FAILED(result)) { in D3D11_Trim()
1092 if (FAILED(result)) { in D3D11_CreateTexture()
1110 if (FAILED(result)) { in D3D11_CreateTexture()
1121 if (FAILED(result)) { in D3D11_CreateTexture()
1143 if (FAILED(result)) { in D3D11_CreateTexture()
1159 if (FAILED(result)) { in D3D11_CreateTexture()
1171 if (FAILED(result)) { in D3D11_CreateTexture()
1181 if (FAILED(result)) { in D3D11_CreateTexture()
1198 if (FAILED(result)) { in D3D11_CreateTexture()
1215 if (FAILED(result)) { in D3D11_CreateTexture()
1272 if (FAILED(result)) { in D3D11_UpdateTextureInternal()
1285 if (FAILED(result)) { in D3D11_UpdateTextureInternal()
1456 if (FAILED(result)) { in D3D11_LockTexture()
1469 if (FAILED(result)) { in D3D11_LockTexture()
1855 if (FAILED(result)) { in D3D11_UpdateVertexBuffer()
1883 if (FAILED(result)) { in D3D11_UpdateVertexBuffer()
2362 if (FAILED(result)) { in D3D11_RenderReadPixels()
2394 if (FAILED(result)) { in D3D11_RenderReadPixels()
2472 if (FAILED(result) && result != DXGI_ERROR_WAS_STILL_DRAWING) { in D3D11_RenderPresent()
2559 if (FAILED(D3D11_CreateDeviceResources(renderer))) { in D3D11_CreateRenderer()
2563 if (FAILED(D3D11_CreateWindowSizeDependentResources(renderer))) { in D3D11_CreateRenderer()