Lines Matching refs:property

118     @property (nonatomic, retain) id<MTLDevice> mtldevice;
119 @property (nonatomic, retain) id<MTLCommandQueue> mtlcmdqueue;
120 @property (nonatomic, retain) id<MTLCommandBuffer> mtlcmdbuffer;
121 @property (nonatomic, retain) id<MTLRenderCommandEncoder> mtlcmdencoder;
122 @property (nonatomic, retain) id<MTLLibrary> mtllibrary;
123 @property (nonatomic, retain) id<CAMetalDrawable> mtlbackbuffer;
124 @property (nonatomic, retain) id<MTLSamplerState> mtlsamplernearest;
125 @property (nonatomic, retain) id<MTLSamplerState> mtlsamplerlinear;
126 @property (nonatomic, retain) id<MTLBuffer> mtlbufconstants;
127 @property (nonatomic, retain) id<MTLBuffer> mtlbufquadindices;
128 @property (nonatomic, assign) SDL_MetalView mtlview;
129 @property (nonatomic, retain) CAMetalLayer *mtllayer;
130 @property (nonatomic, retain) MTLRenderPassDescriptor *mtlpassdesc;
131 @property (nonatomic, assign) METAL_ShaderPipelines *activepipelines;
132 @property (nonatomic, assign) METAL_ShaderPipelines *allpipelines;
133 @property (nonatomic, assign) int pipelinescount;
158 @property (nonatomic, retain) id<MTLTexture> mtltexture;
159 @property (nonatomic, retain) id<MTLTexture> mtltexture_uv;
160 @property (nonatomic, retain) id<MTLSamplerState> mtlsampler;
161 @property (nonatomic, assign) SDL_MetalFragmentFunction fragmentFunction;
162 @property (nonatomic, assign) BOOL yuv;
163 @property (nonatomic, assign) BOOL nv12;
164 @property (nonatomic, assign) size_t conversionBufferOffset;
165 @property (nonatomic, assign) BOOL hasdata;
167 @property (nonatomic, retain) id<MTLBuffer> lockedbuffer;
168 @property (nonatomic, assign) SDL_Rect lockedrect;
948 texturedata.lockedbuffer = nil; /* Retained property, so it calls release. */