Lines Matching refs:GLenum
28 SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat))
29 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf))
33 SDL_PROC(void, glBegin, (GLenum))
34 SDL_PROC(void, glBindTexture, (GLenum, GLuint))
38 SDL_PROC(void, glBlendEquation, (GLenum))
39 SDL_PROC_UNUSED(void, glBlendFunc, (GLenum, GLenum))
40 SDL_PROC(void, glBlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum))
42 SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *))
49 SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *))
88 SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode))
90 (GLint size, GLenum type, GLsizei stride,
94 GLenum type))
96 (GLenum target, GLint level, GLenum internalFormat, GLint x,
99 (GLenum target, GLint level, GLenum internalFormat, GLint x,
102 (GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
105 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
107 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
110 SDL_PROC(void, glDepthFunc, (GLenum func))
113 SDL_PROC(void, glDisable, (GLenum cap))
114 SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
115 SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
116 SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode))
118 (GLenum mode, GLsizei count, GLenum type,
121 (GLsizei width, GLsizei height, GLenum format, GLenum type,
127 SDL_PROC(void, glEnable, (GLenum cap))
128 SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array))
139 SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2))
141 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
145 (GLsizei size, GLenum type, GLfloat * buffer))
148 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
149 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
150 SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param))
151 SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params))
152 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
158 SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
159 SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation))
160 SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params))
161 SDL_PROC(GLenum, glGetError, (void))
162 SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params))
163 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
165 (GLenum light, GLenum pname, GLfloat * params))
167 (GLenum light, GLenum pname, GLint * params))
168 SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v))
169 SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v))
170 SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v))
172 (GLenum face, GLenum pname, GLfloat * params))
174 (GLenum face, GLenum pname, GLint * params))
175 SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values))
176 SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values))
177 SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values))
178 SDL_PROC(void, glGetPointerv, (GLenum pname, GLvoid * *params))
180 SDL_PROC(const GLubyte *, glGetString, (GLenum name))
182 (GLenum target, GLenum pname, GLfloat * params))
184 (GLenum target, GLenum pname, GLint * params))
186 (GLenum coord, GLenum pname, GLdouble * params))
188 (GLenum coord, GLenum pname, GLfloat * params))
190 (GLenum coord, GLenum pname, GLint * params))
192 (GLenum target, GLint level, GLenum format, GLenum type,
195 (GLenum target, GLint level, GLenum pname, GLfloat * params))
197 (GLenum target, GLint level, GLenum pname, GLint * params))
199 (GLenum target, GLenum pname, GLfloat * params))
201 (GLenum target, GLenum pname, GLint * params))
202 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
205 (GLenum type, GLsizei stride, const GLvoid * pointer))
218 (GLenum format, GLsizei stride, const GLvoid * pointer))
219 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
222 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
223 SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
224 SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param))
225 SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params))
226 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
228 (GLenum light, GLenum pname, const GLfloat * params))
229 SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param))
231 (GLenum light, GLenum pname, const GLint * params))
239 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
241 (GLenum target, GLdouble u1, GLdouble u2, GLint stride,
244 (GLenum target, GLfloat u1, GLfloat u2, GLint stride,
247 (GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
251 (GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
262 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
264 (GLenum face, GLenum pname, const GLfloat * params))
265 SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param))
267 (GLenum face, GLenum pname, const GLint * params))
268 SDL_PROC(void, glMatrixMode, (GLenum mode))
271 SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode))
283 (GLenum type, GLsizei stride, const GLvoid * pointer))
289 (GLenum map, GLsizei mapsize, const GLfloat * values))
291 (GLenum map, GLsizei mapsize, const GLuint * values))
293 (GLenum map, GLsizei mapsize, const GLushort * values))
294 SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param))
295 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
296 SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param))
297 SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param))
300 SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode))
341 SDL_PROC(void, glReadBuffer, (GLenum mode))
344 GLenum format, GLenum type, GLvoid * pixels))
356 SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
365 SDL_PROC(void, glShadeModel, (GLenum mode))
366 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
368 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
405 (GLint size, GLenum type, GLsizei stride,
407 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
409 (GLenum target, GLenum pname, const GLfloat * params))
410 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
412 (GLenum target, GLenum pname, const GLint * params))
413 SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param))
415 (GLenum coord, GLenum pname, const GLdouble * params))
416 SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param))
418 (GLenum coord, GLenum pname, const GLfloat * params))
419 SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param))
421 (GLenum coord, GLenum pname, const GLint * params))
423 (GLenum target, GLint level, GLint internalformat,
424 GLsizei width, GLint border, GLenum format, GLenum type,
427 (GLenum target, GLint level, GLint internalformat, GLsizei width,
428 GLsizei height, GLint border, GLenum format, GLenum type,
431 (GLenum target, GLenum pname, GLfloat param))
433 (GLenum target, GLenum pname, const GLfloat * params))
434 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
436 (GLenum target, GLenum pname, const GLint * params))
438 (GLenum target, GLint level, GLint xoffset, GLsizei width,
439 GLenum format, GLenum type, const GLvoid * pixels))
441 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
442 GLsizei width, GLsizei height, GLenum format, GLenum type,
474 (GLint size, GLenum type, GLsizei stride,