Lines Matching refs:verts
548 …GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (GLfloat), 0,… in GLES_QueueDrawPoints() local
551 if (!verts) { in GLES_QueueDrawPoints()
557 *(verts++) = 0.5f + points[i].x; in GLES_QueueDrawPoints()
558 *(verts++) = 0.5f + points[i].y; in GLES_QueueDrawPoints()
567 …GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 8 * sizeof (GLfloat), 0,… in GLES_QueueFillRects() local
570 if (!verts) { in GLES_QueueFillRects()
582 *(verts++) = minx; in GLES_QueueFillRects()
583 *(verts++) = miny; in GLES_QueueFillRects()
584 *(verts++) = maxx; in GLES_QueueFillRects()
585 *(verts++) = miny; in GLES_QueueFillRects()
586 *(verts++) = minx; in GLES_QueueFillRects()
587 *(verts++) = maxy; in GLES_QueueFillRects()
588 *(verts++) = maxx; in GLES_QueueFillRects()
589 *(verts++) = maxy; in GLES_QueueFillRects()
602 …GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 16 * sizeof (GLfloat), 0, &cmd->… in GLES_QueueCopy() local
604 if (!verts) { in GLES_QueueCopy()
624 *(verts++) = minx; in GLES_QueueCopy()
625 *(verts++) = miny; in GLES_QueueCopy()
626 *(verts++) = maxx; in GLES_QueueCopy()
627 *(verts++) = miny; in GLES_QueueCopy()
628 *(verts++) = minx; in GLES_QueueCopy()
629 *(verts++) = maxy; in GLES_QueueCopy()
630 *(verts++) = maxx; in GLES_QueueCopy()
631 *(verts++) = maxy; in GLES_QueueCopy()
633 *(verts++) = minu; in GLES_QueueCopy()
634 *(verts++) = minv; in GLES_QueueCopy()
635 *(verts++) = maxu; in GLES_QueueCopy()
636 *(verts++) = minv; in GLES_QueueCopy()
637 *(verts++) = minu; in GLES_QueueCopy()
638 *(verts++) = maxv; in GLES_QueueCopy()
639 *(verts++) = maxu; in GLES_QueueCopy()
640 *(verts++) = maxv; in GLES_QueueCopy()
654 …GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 19 * sizeof (GLfloat), 0, &cmd->… in GLES_QueueCopyEx() local
656 if (!verts) { in GLES_QueueCopyEx()
692 *(verts++) = minx; in GLES_QueueCopyEx()
693 *(verts++) = miny; in GLES_QueueCopyEx()
694 *(verts++) = maxx; in GLES_QueueCopyEx()
695 *(verts++) = miny; in GLES_QueueCopyEx()
696 *(verts++) = minx; in GLES_QueueCopyEx()
697 *(verts++) = maxy; in GLES_QueueCopyEx()
698 *(verts++) = maxx; in GLES_QueueCopyEx()
699 *(verts++) = maxy; in GLES_QueueCopyEx()
701 *(verts++) = minu; in GLES_QueueCopyEx()
702 *(verts++) = minv; in GLES_QueueCopyEx()
703 *(verts++) = maxu; in GLES_QueueCopyEx()
704 *(verts++) = minv; in GLES_QueueCopyEx()
705 *(verts++) = minu; in GLES_QueueCopyEx()
706 *(verts++) = maxv; in GLES_QueueCopyEx()
707 *(verts++) = maxu; in GLES_QueueCopyEx()
708 *(verts++) = maxv; in GLES_QueueCopyEx()
710 *(verts++) = (GLfloat) dstrect->x + centerx; in GLES_QueueCopyEx()
711 *(verts++) = (GLfloat) dstrect->y + centery; in GLES_QueueCopyEx()
712 *(verts++) = (GLfloat) angle; in GLES_QueueCopyEx()
894 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GLES_RunCommandQueue() local
896 data->glVertexPointer(2, GL_FLOAT, 0, verts); in GLES_RunCommandQueue()
902 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GLES_RunCommandQueue() local
905 data->glVertexPointer(2, GL_FLOAT, 0, verts); in GLES_RunCommandQueue()
906 … if (count > 2 && (verts[0] == verts[(count-1)*2]) && (verts[1] == verts[(count*2)-1])) { in GLES_RunCommandQueue()
919 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GLES_RunCommandQueue() local
922 data->glVertexPointer(2, GL_FLOAT, 0, verts); in GLES_RunCommandQueue()
930 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GLES_RunCommandQueue() local
932 data->glVertexPointer(2, GL_FLOAT, 0, verts); in GLES_RunCommandQueue()
933 data->glTexCoordPointer(2, GL_FLOAT, 0, verts + 8); in GLES_RunCommandQueue()
939 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GLES_RunCommandQueue() local
940 const GLfloat translatex = verts[16]; in GLES_RunCommandQueue()
941 const GLfloat translatey = verts[17]; in GLES_RunCommandQueue()
942 const GLfloat angle = verts[18]; in GLES_RunCommandQueue()
944 data->glVertexPointer(2, GL_FLOAT, 0, verts); in GLES_RunCommandQueue()
945 data->glTexCoordPointer(2, GL_FLOAT, 0, verts + 8); in GLES_RunCommandQueue()