Lines Matching refs:GLenum
22 SDL_PROC(void, glActiveTexture, (GLenum))
25 SDL_PROC(void, glBindTexture, (GLenum, GLuint))
26 SDL_PROC(void, glBlendEquationSeparate, (GLenum, GLenum))
27 SDL_PROC(void, glBlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum))
32 SDL_PROC(GLuint, glCreateShader, (GLenum))
36 SDL_PROC(void, glDisable, (GLenum))
38 SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
39 SDL_PROC(void, glEnable, (GLenum))
44 SDL_PROC(void, glGetBooleanv, (GLenum, GLboolean *))
45 SDL_PROC(const GLubyte *, glGetString, (GLenum))
46 SDL_PROC(GLenum, glGetError, (void))
47 SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
48 SDL_PROC(void, glGetProgramiv, (GLuint, GLenum, GLint *))
50 SDL_PROC(void, glGetShaderiv, (GLuint, GLenum, GLint *))
53 SDL_PROC(void, glPixelStorei, (GLenum, GLint))
54 SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
56 SDL_PROC(void, glShaderBinary, (GLsizei, const GLuint *, GLenum, const void *, GLsizei))
62 SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const …
63 SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint))
64 SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, con…
69 SDL_PROC(void, glVertexAttribPointer, (GLuint, GLint, GLenum, GLboolean, GLsizei, const void *))
71 SDL_PROC(void, glBindFramebuffer, (GLenum, GLuint))
72 SDL_PROC(void, glFramebufferTexture2D, (GLenum, GLenum, GLenum, GLuint, GLint))
73 SDL_PROC(GLenum, glCheckFramebufferStatus, (GLenum))
79 SDL_PROC(void, glBindBuffer, (GLenum, GLuint))
80 SDL_PROC(void, glBufferData, (GLenum, GLsizeiptr, const GLvoid *, GLenum))
81 SDL_PROC(void, glBufferSubData, (GLenum, GLintptr, GLsizeiptr, const GLvoid *))