Lines Matching refs:verts
770 …GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (GLfloat), 0,… in GLES2_QueueDrawPoints() local
773 if (!verts) { in GLES2_QueueDrawPoints()
779 *(verts++) = 0.5f + points[i].x; in GLES2_QueueDrawPoints()
780 *(verts++) = 0.5f + points[i].y; in GLES2_QueueDrawPoints()
789 …GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 8 * sizeof (GLfloat), 0,… in GLES2_QueueFillRects() local
792 if (!verts) { in GLES2_QueueFillRects()
804 *(verts++) = minx; in GLES2_QueueFillRects()
805 *(verts++) = miny; in GLES2_QueueFillRects()
806 *(verts++) = maxx; in GLES2_QueueFillRects()
807 *(verts++) = miny; in GLES2_QueueFillRects()
808 *(verts++) = minx; in GLES2_QueueFillRects()
809 *(verts++) = maxy; in GLES2_QueueFillRects()
810 *(verts++) = maxx; in GLES2_QueueFillRects()
811 *(verts++) = maxy; in GLES2_QueueFillRects()
823 …GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 16 * sizeof (GLfloat), 0, &cmd->… in GLES2_QueueCopy() local
825 if (!verts) { in GLES2_QueueCopy()
841 *(verts++) = minx; in GLES2_QueueCopy()
842 *(verts++) = miny; in GLES2_QueueCopy()
843 *(verts++) = maxx; in GLES2_QueueCopy()
844 *(verts++) = miny; in GLES2_QueueCopy()
845 *(verts++) = minx; in GLES2_QueueCopy()
846 *(verts++) = maxy; in GLES2_QueueCopy()
847 *(verts++) = maxx; in GLES2_QueueCopy()
848 *(verts++) = maxy; in GLES2_QueueCopy()
850 *(verts++) = minu; in GLES2_QueueCopy()
851 *(verts++) = minv; in GLES2_QueueCopy()
852 *(verts++) = maxu; in GLES2_QueueCopy()
853 *(verts++) = minv; in GLES2_QueueCopy()
854 *(verts++) = minu; in GLES2_QueueCopy()
855 *(verts++) = maxv; in GLES2_QueueCopy()
856 *(verts++) = maxu; in GLES2_QueueCopy()
857 *(verts++) = maxv; in GLES2_QueueCopy()
875 …GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 32 * sizeof (GLfloat), 0, &cmd->… in GLES2_QueueCopyEx() local
877 if (!verts) { in GLES2_QueueCopyEx()
905 *(verts++) = minx; in GLES2_QueueCopyEx()
906 *(verts++) = miny; in GLES2_QueueCopyEx()
907 *(verts++) = maxx; in GLES2_QueueCopyEx()
908 *(verts++) = miny; in GLES2_QueueCopyEx()
909 *(verts++) = minx; in GLES2_QueueCopyEx()
910 *(verts++) = maxy; in GLES2_QueueCopyEx()
911 *(verts++) = maxx; in GLES2_QueueCopyEx()
912 *(verts++) = maxy; in GLES2_QueueCopyEx()
914 *(verts++) = minu; in GLES2_QueueCopyEx()
915 *(verts++) = minv; in GLES2_QueueCopyEx()
916 *(verts++) = maxu; in GLES2_QueueCopyEx()
917 *(verts++) = minv; in GLES2_QueueCopyEx()
918 *(verts++) = minu; in GLES2_QueueCopyEx()
919 *(verts++) = maxv; in GLES2_QueueCopyEx()
920 *(verts++) = maxu; in GLES2_QueueCopyEx()
921 *(verts++) = maxv; in GLES2_QueueCopyEx()
923 *(verts++) = s; in GLES2_QueueCopyEx()
924 *(verts++) = c; in GLES2_QueueCopyEx()
925 *(verts++) = s; in GLES2_QueueCopyEx()
926 *(verts++) = c; in GLES2_QueueCopyEx()
927 *(verts++) = s; in GLES2_QueueCopyEx()
928 *(verts++) = c; in GLES2_QueueCopyEx()
929 *(verts++) = s; in GLES2_QueueCopyEx()
930 *(verts++) = c; in GLES2_QueueCopyEx()
932 *(verts++) = centerx; in GLES2_QueueCopyEx()
933 *(verts++) = centery; in GLES2_QueueCopyEx()
934 *(verts++) = centerx; in GLES2_QueueCopyEx()
935 *(verts++) = centery; in GLES2_QueueCopyEx()
936 *(verts++) = centerx; in GLES2_QueueCopyEx()
937 *(verts++) = centery; in GLES2_QueueCopyEx()
938 *(verts++) = centerx; in GLES2_QueueCopyEx()
939 *(verts++) = centery; in GLES2_QueueCopyEx()
1297 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); in GLES2_RunCommandQueue() local
1300 … if (count > 2 && (verts[0] == verts[(count-1)*2]) && (verts[1] == verts[(count*2)-1])) { in GLES2_RunCommandQueue()