Lines Matching defs:renderer

176 StartDrawing(SDL_Renderer * renderer)  in StartDrawing()
299 PSP_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event) in PSP_WindowEvent()
305 PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_CreateTexture()
351 PSP_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_SetTextureColorMod()
379 PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, in PSP_UpdateTexture()
405 PSP_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, in PSP_LockTexture()
418 PSP_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_UnlockTexture()
432 PSP_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode) in PSP_SetTextureScaleMode()
438 PSP_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_SetRenderTarget()
444 PSP_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd) in PSP_QueueSetViewport()
450 PSP_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int… in PSP_QueueDrawPoints()
471 PSP_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int co… in PSP_QueueFillRects()
498 PSP_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in PSP_QueueCopy()
585 PSP_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, in PSP_QueueCopyEx()
657 PSP_SetBlendMode(SDL_Renderer * renderer, int blendMode) in PSP_SetBlendMode()
692 PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsiz… in PSP_RunCommandQueue()
862 PSP_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, in PSP_RenderReadPixels()
869 PSP_RenderPresent(SDL_Renderer * renderer) in PSP_RenderPresent()
888 PSP_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) in PSP_DestroyTexture()
905 PSP_DestroyRenderer(SDL_Renderer * renderer) in PSP_DestroyRenderer()
929 SDL_Renderer *renderer; in PSP_CreateRenderer() local