Lines Matching refs:verts

452 …VertV *verts = (VertV *) SDL_AllocateRenderVertices(renderer, count * sizeof (VertV), 4, &cmd->dat…  in PSP_QueueDrawPoints()  local
455 if (!verts) { in PSP_QueueDrawPoints()
461 for (i = 0; i < count; i++, verts++, points++) { in PSP_QueueDrawPoints()
462 verts->x = points->x; in PSP_QueueDrawPoints()
463 verts->y = points->y; in PSP_QueueDrawPoints()
464 verts->z = 0.0f; in PSP_QueueDrawPoints()
473 …VertV *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (VertV), 4, &cm… in PSP_QueueFillRects() local
476 if (!verts) { in PSP_QueueFillRects()
483 verts->x = rect->x; in PSP_QueueFillRects()
484 verts->y = rect->y; in PSP_QueueFillRects()
485 verts->z = 0.0f; in PSP_QueueFillRects()
486 verts++; in PSP_QueueFillRects()
488 verts->x = rect->x + rect->w; in PSP_QueueFillRects()
489 verts->y = rect->y + rect->h; in PSP_QueueFillRects()
490 verts->z = 0.0f; in PSP_QueueFillRects()
491 verts++; in PSP_QueueFillRects()
501 VertTV *verts; in PSP_QueueCopy() local
514verts = (VertTV *) SDL_AllocateRenderVertices(renderer, 2 * sizeof (VertTV), 4, &cmd->data.draw.fi… in PSP_QueueCopy()
515 if (!verts) { in PSP_QueueCopy()
521 verts->u = u0; in PSP_QueueCopy()
522 verts->v = v0; in PSP_QueueCopy()
523 verts->x = x; in PSP_QueueCopy()
524 verts->y = y; in PSP_QueueCopy()
525 verts->z = 0; in PSP_QueueCopy()
526 verts++; in PSP_QueueCopy()
528 verts->u = u1; in PSP_QueueCopy()
529 verts->v = v1; in PSP_QueueCopy()
530 verts->x = x + width; in PSP_QueueCopy()
531 verts->y = y + height; in PSP_QueueCopy()
532 verts->z = 0; in PSP_QueueCopy()
533 verts++; in PSP_QueueCopy()
551verts = (VertTV *) SDL_AllocateRenderVertices(renderer, count * sizeof (VertTV), 4, &cmd->data.dra… in PSP_QueueCopy()
552 if (!verts) { in PSP_QueueCopy()
564 verts->u = curU; in PSP_QueueCopy()
565 verts->v = v0; in PSP_QueueCopy()
566 verts->x = curX; in PSP_QueueCopy()
567 verts->y = y; in PSP_QueueCopy()
568 verts->z = 0; in PSP_QueueCopy()
573 verts->u = curU; in PSP_QueueCopy()
574 verts->v = v1; in PSP_QueueCopy()
575 verts->x = curX; in PSP_QueueCopy()
576 verts->y = (y + height); in PSP_QueueCopy()
577 verts->z = 0; in PSP_QueueCopy()
589 …VertTV *verts = (VertTV *) SDL_AllocateRenderVertices(renderer, 4 * sizeof (VertTV), 4, &cmd->data… in PSP_QueueCopyEx() local
604 if (!verts) { in PSP_QueueCopyEx()
625 verts->u = u0; in PSP_QueueCopyEx()
626 verts->v = v0; in PSP_QueueCopyEx()
627 verts->x = x - cw + sh; in PSP_QueueCopyEx()
628 verts->y = y - sw - ch; in PSP_QueueCopyEx()
629 verts->z = 0; in PSP_QueueCopyEx()
630 verts++; in PSP_QueueCopyEx()
632 verts->u = u0; in PSP_QueueCopyEx()
633 verts->v = v1; in PSP_QueueCopyEx()
634 verts->x = x - cw - sh; in PSP_QueueCopyEx()
635 verts->y = y - sw + ch; in PSP_QueueCopyEx()
636 verts->z = 0; in PSP_QueueCopyEx()
637 verts++; in PSP_QueueCopyEx()
639 verts->u = u1; in PSP_QueueCopyEx()
640 verts->v = v1; in PSP_QueueCopyEx()
641 verts->x = x + cw - sh; in PSP_QueueCopyEx()
642 verts->y = y + sw + ch; in PSP_QueueCopyEx()
643 verts->z = 0; in PSP_QueueCopyEx()
644 verts++; in PSP_QueueCopyEx()
646 verts->u = u1; in PSP_QueueCopyEx()
647 verts->v = v0; in PSP_QueueCopyEx()
648 verts->x = x + cw + sh; in PSP_QueueCopyEx()
649 verts->y = y + sw - ch; in PSP_QueueCopyEx()
650 verts->z = 0; in PSP_QueueCopyEx()
651 verts++; in PSP_QueueCopyEx()
754 const VertV *verts = (VertV *) (gpumem + cmd->data.draw.first); in PSP_RunCommandQueue() local
764 sceGuDrawArray(GU_POINTS, GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, verts); in PSP_RunCommandQueue()
772 const VertV *verts = (VertV *) (gpumem + cmd->data.draw.first); in PSP_RunCommandQueue() local
782 sceGuDrawArray(GU_LINE_STRIP, GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, verts); in PSP_RunCommandQueue()
790 const VertV *verts = (VertV *) (gpumem + cmd->data.draw.first); in PSP_RunCommandQueue() local
800 sceGuDrawArray(GU_SPRITES, GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2 * count, 0, verts); in PSP_RunCommandQueue()
808 const VertTV *verts = (VertTV *) (gpumem + cmd->data.draw.first); in PSP_RunCommandQueue() local
821 …ceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2 * count, 0, verts); in PSP_RunCommandQueue()
830 const VertTV *verts = (VertTV *) (gpumem + cmd->data.draw.first); in PSP_RunCommandQueue() local
843 … sceGuDrawArray(GU_TRIANGLE_FAN, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 4, 0, verts); in PSP_RunCommandQueue()