Lines Matching refs:dst
30 SDL_BlendFillRect_RGB555(SDL_Surface * dst, const SDL_Rect * rect, in SDL_BlendFillRect_RGB555() argument
56 SDL_BlendFillRect_RGB565(SDL_Surface * dst, const SDL_Rect * rect, in SDL_BlendFillRect_RGB565() argument
82 SDL_BlendFillRect_RGB888(SDL_Surface * dst, const SDL_Rect * rect, in SDL_BlendFillRect_RGB888() argument
108 SDL_BlendFillRect_ARGB8888(SDL_Surface * dst, const SDL_Rect * rect, in SDL_BlendFillRect_ARGB8888() argument
134 SDL_BlendFillRect_RGB(SDL_Surface * dst, const SDL_Rect * rect, in SDL_BlendFillRect_RGB() argument
137 SDL_PixelFormat *fmt = dst->format; in SDL_BlendFillRect_RGB()
185 SDL_BlendFillRect_RGBA(SDL_Surface * dst, const SDL_Rect * rect, in SDL_BlendFillRect_RGBA() argument
188 SDL_PixelFormat *fmt = dst->format; in SDL_BlendFillRect_RGBA()
217 SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect, in SDL_BlendFillRect() argument
222 if (!dst) { in SDL_BlendFillRect()
227 if (dst->format->BitsPerPixel < 8) { in SDL_BlendFillRect()
234 if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) { in SDL_BlendFillRect()
239 rect = &dst->clip_rect; in SDL_BlendFillRect()
248 switch (dst->format->BitsPerPixel) { in SDL_BlendFillRect()
250 switch (dst->format->Rmask) { in SDL_BlendFillRect()
252 return SDL_BlendFillRect_RGB555(dst, rect, blendMode, r, g, b, a); in SDL_BlendFillRect()
256 switch (dst->format->Rmask) { in SDL_BlendFillRect()
258 return SDL_BlendFillRect_RGB565(dst, rect, blendMode, r, g, b, a); in SDL_BlendFillRect()
262 switch (dst->format->Rmask) { in SDL_BlendFillRect()
264 if (!dst->format->Amask) { in SDL_BlendFillRect()
265 return SDL_BlendFillRect_RGB888(dst, rect, blendMode, r, g, b, a); in SDL_BlendFillRect()
267 return SDL_BlendFillRect_ARGB8888(dst, rect, blendMode, r, g, b, a); in SDL_BlendFillRect()
276 if (!dst->format->Amask) { in SDL_BlendFillRect()
277 return SDL_BlendFillRect_RGB(dst, rect, blendMode, r, g, b, a); in SDL_BlendFillRect()
279 return SDL_BlendFillRect_RGBA(dst, rect, blendMode, r, g, b, a); in SDL_BlendFillRect()
284 SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect * rects, int count, in SDL_BlendFillRects() argument
289 int (*func)(SDL_Surface * dst, const SDL_Rect * rect, in SDL_BlendFillRects()
293 if (!dst) { in SDL_BlendFillRects()
298 if (dst->format->BitsPerPixel < 8) { in SDL_BlendFillRects()
309 switch (dst->format->BitsPerPixel) { in SDL_BlendFillRects()
311 switch (dst->format->Rmask) { in SDL_BlendFillRects()
317 switch (dst->format->Rmask) { in SDL_BlendFillRects()
323 switch (dst->format->Rmask) { in SDL_BlendFillRects()
325 if (!dst->format->Amask) { in SDL_BlendFillRects()
338 if (!dst->format->Amask) { in SDL_BlendFillRects()
347 if (!SDL_IntersectRect(&rects[i], &dst->clip_rect, &rect)) { in SDL_BlendFillRects()
350 status = func(dst, &rect, blendMode, r, g, b, a); in SDL_BlendFillRects()