Lines Matching refs:Uint8
62 SDL_FillRect##bpp##SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \
65 Uint8 *p = NULL; \
100 SDL_FillRect1SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) in SDL_FillRect1SSE()
106 Uint8 *p = pixels; in SDL_FillRect1SSE()
135 SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h) in SDL_FillRect1()
138 Uint8 *p = NULL; in SDL_FillRect1()
147 *p++ = (Uint8) color; in SDL_FillRect1()
150 *p++ = (Uint8) color; in SDL_FillRect1()
153 *p++ = (Uint8) color; in SDL_FillRect1()
162 *p++ = (Uint8) color; /* fallthrough */ in SDL_FillRect1()
164 *p++ = (Uint8) color; /* fallthrough */ in SDL_FillRect1()
166 *p++ = (Uint8) color; /* fallthrough */ in SDL_FillRect1()
174 SDL_FillRect2(Uint8 * pixels, int pitch, Uint32 color, int w, int h) in SDL_FillRect2()
198 SDL_FillRect3(Uint8 * pixels, int pitch, Uint32 color, int w, int h) in SDL_FillRect3()
201 Uint8 b1 = (Uint8) (color & 0xFF); in SDL_FillRect3()
202 Uint8 b2 = (Uint8) ((color >> 8) & 0xFF); in SDL_FillRect3()
203 Uint8 b3 = (Uint8) ((color >> 16) & 0xFF); in SDL_FillRect3()
205 Uint8 b1 = (Uint8) ((color >> 16) & 0xFF); in SDL_FillRect3()
206 Uint8 b2 = (Uint8) ((color >> 8) & 0xFF); in SDL_FillRect3()
207 Uint8 b3 = (Uint8) (color & 0xFF); in SDL_FillRect3()
210 Uint8 *p = NULL; in SDL_FillRect3()
226 SDL_FillRect4(Uint8 * pixels, int pitch, Uint32 color, int w, int h) in SDL_FillRect4()
261 static void fill_8_neon(Uint8 * pixels, int pitch, Uint32 color, int w, int h) { in fill_8_neon()
266 static void fill_16_neon(Uint8 * pixels, int pitch, Uint32 color, int w, int h) { in fill_16_neon()
271 static void fill_32_neon(Uint8 * pixels, int pitch, Uint32 color, int w, int h) { in fill_32_neon()
282 static void fill_8_simd(Uint8 * pixels, int pitch, Uint32 color, int w, int h) { in fill_8_simd()
287 static void fill_16_simd(Uint8 * pixels, int pitch, Uint32 color, int w, int h) { in fill_16_simd()
292 static void fill_32_simd(Uint8 * pixels, int pitch, Uint32 color, int w, int h) { in fill_32_simd()
303 Uint8 *pixels; in SDL_FillRects()
305 void (*fill_function)(Uint8 * pixels, int pitch, Uint32 color, int w, int h) = NULL; in SDL_FillRects()
418 pixels = (Uint8 *) dst->pixels + rect->y * dst->pitch + in SDL_FillRects()