Lines Matching refs:Amask

136                            Uint32 * Gmask, Uint32 * Bmask, Uint32 * Amask)  in SDL_PixelFormatEnumToMasks()  argument
152 *Rmask = *Gmask = *Bmask = *Amask = 0; in SDL_PixelFormatEnumToMasks()
253 *Amask = masks[0]; in SDL_PixelFormatEnumToMasks()
262 *Amask = masks[3]; in SDL_PixelFormatEnumToMasks()
278 *Amask = masks[3]; in SDL_PixelFormatEnumToMasks()
281 *Amask = masks[0]; in SDL_PixelFormatEnumToMasks()
295 Uint32 Amask) in SDL_MasksToPixelFormatEnum() argument
311 Amask == 0x00) { in SDL_MasksToPixelFormatEnum()
322 Amask == 0x0000) { in SDL_MasksToPixelFormatEnum()
328 Amask == 0x0000) { in SDL_MasksToPixelFormatEnum()
344 Amask == 0x0000) { in SDL_MasksToPixelFormatEnum()
350 Amask == 0x0000) { in SDL_MasksToPixelFormatEnum()
356 Amask == 0xF000) { in SDL_MasksToPixelFormatEnum()
362 Amask == 0x000F) { in SDL_MasksToPixelFormatEnum()
368 Amask == 0xF000) { in SDL_MasksToPixelFormatEnum()
374 Amask == 0x000F) { in SDL_MasksToPixelFormatEnum()
380 Amask == 0x8000) { in SDL_MasksToPixelFormatEnum()
386 Amask == 0x0001) { in SDL_MasksToPixelFormatEnum()
392 Amask == 0x8000) { in SDL_MasksToPixelFormatEnum()
398 Amask == 0x0001) { in SDL_MasksToPixelFormatEnum()
404 Amask == 0x0000) { in SDL_MasksToPixelFormatEnum()
410 Amask == 0x0000) { in SDL_MasksToPixelFormatEnum()
416 Amask == 0x0000) { in SDL_MasksToPixelFormatEnum()
444 Amask == 0x00000000) { in SDL_MasksToPixelFormatEnum()
450 Amask == 0x00000000) { in SDL_MasksToPixelFormatEnum()
456 Amask == 0x00000000) { in SDL_MasksToPixelFormatEnum()
462 Amask == 0x00000000) { in SDL_MasksToPixelFormatEnum()
468 Amask == 0xFF000000) { in SDL_MasksToPixelFormatEnum()
474 Amask == 0x000000FF) { in SDL_MasksToPixelFormatEnum()
480 Amask == 0xFF000000) { in SDL_MasksToPixelFormatEnum()
486 Amask == 0x000000FF) { in SDL_MasksToPixelFormatEnum()
492 Amask == 0xC0000000) { in SDL_MasksToPixelFormatEnum()
547 Uint32 Rmask, Gmask, Bmask, Amask; in SDL_InitFormat() local
551 &Rmask, &Gmask, &Bmask, &Amask)) { in SDL_InitFormat()
591 format->Amask = Amask; in SDL_InitFormat()
594 if (Amask) { in SDL_InitFormat()
595 for (mask = Amask; !(mask & 0x01); mask >>= 1) in SDL_InitFormat()
859 | (b >> format->Bloss) << format->Bshift | format->Amask; in SDL_MapRGB()
874 | ((a >> format->Aloss) << format->Ashift & format->Amask); in SDL_MapRGBA()
915 v = (pixel & format->Amask) >> format->Ashift; in SDL_GetRGBA()