Lines Matching refs:window
44 SDL_Window *window; member
61 SDL_WindowShaper *(*CreateShaper)(SDL_Window * window);
63 int (*ResizeWindowShape)(SDL_Window *window);
212 int (*CreateSDLWindow) (_THIS, SDL_Window * window);
213 int (*CreateSDLWindowFrom) (_THIS, SDL_Window * window, const void *data);
214 void (*SetWindowTitle) (_THIS, SDL_Window * window);
215 void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon);
216 void (*SetWindowPosition) (_THIS, SDL_Window * window);
217 void (*SetWindowSize) (_THIS, SDL_Window * window);
218 void (*SetWindowMinimumSize) (_THIS, SDL_Window * window);
219 void (*SetWindowMaximumSize) (_THIS, SDL_Window * window);
220 …int (*GetWindowBordersSize) (_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *ri…
221 int (*SetWindowOpacity) (_THIS, SDL_Window * window, float opacity);
223 int (*SetWindowInputFocus) (_THIS, SDL_Window * window);
224 void (*ShowWindow) (_THIS, SDL_Window * window);
225 void (*HideWindow) (_THIS, SDL_Window * window);
226 void (*RaiseWindow) (_THIS, SDL_Window * window);
227 void (*MaximizeWindow) (_THIS, SDL_Window * window);
228 void (*MinimizeWindow) (_THIS, SDL_Window * window);
229 void (*RestoreWindow) (_THIS, SDL_Window * window);
230 void (*SetWindowBordered) (_THIS, SDL_Window * window, SDL_bool bordered);
231 void (*SetWindowResizable) (_THIS, SDL_Window * window, SDL_bool resizable);
232 …void (*SetWindowFullscreen) (_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool full…
233 int (*SetWindowGammaRamp) (_THIS, SDL_Window * window, const Uint16 * ramp);
234 int (*GetWindowGammaRamp) (_THIS, SDL_Window * window, Uint16 * ramp);
235 void (*SetWindowGrab) (_THIS, SDL_Window * window, SDL_bool grabbed);
236 void (*DestroyWindow) (_THIS, SDL_Window * window);
237 …int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *…
238 … int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
239 void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window);
240 void (*OnWindowEnter) (_THIS, SDL_Window * window);
249 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
259 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
260 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
261 void (*GL_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h);
264 int (*GL_SwapWindow) (_THIS, SDL_Window * window);
274 …SDL_bool (*Vulkan_GetInstanceExtensions) (_THIS, SDL_Window *window, unsigned *count, const char *…
275 …SDL_bool (*Vulkan_CreateSurface) (_THIS, SDL_Window *window, VkInstance instance, VkSurfaceKHR *su…
276 void (*Vulkan_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h);
282 SDL_MetalView (*Metal_CreateView) (_THIS, SDL_Window * window);
285 void (*Metal_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h);
303 void (*ShowScreenKeyboard) (_THIS, SDL_Window *window);
304 void (*HideScreenKeyboard) (_THIS, SDL_Window *window);
305 SDL_bool (*IsScreenKeyboardShown) (_THIS, SDL_Window *window);
316 int (*SetWindowHitTest)(SDL_Window * window, SDL_bool enabled);
319 void (*AcceptDragAndDrop)(SDL_Window * window, SDL_bool accept);
448 extern SDL_VideoDisplay *SDL_GetDisplayForWindow(SDL_Window *window);
454 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
457 extern void SDL_OnWindowShown(SDL_Window * window);
458 extern void SDL_OnWindowHidden(SDL_Window * window);
459 extern void SDL_OnWindowResized(SDL_Window * window);
460 extern void SDL_OnWindowMinimized(SDL_Window * window);
461 extern void SDL_OnWindowRestored(SDL_Window * window);
462 extern void SDL_OnWindowEnter(SDL_Window * window);
463 extern void SDL_OnWindowLeave(SDL_Window * window);
464 extern void SDL_OnWindowFocusGained(SDL_Window * window);
465 extern void SDL_OnWindowFocusLost(SDL_Window * window);
466 extern void SDL_UpdateWindowGrab(SDL_Window * window);