Lines Matching refs:gl_config

527     _this->gl_config.driver_loaded = 0;  in SDL_VideoInit()
528 _this->gl_config.dll_handle = NULL; in SDL_VideoInit()
2951 if (_this->gl_config.driver_loaded) { in SDL_GL_LoadLibrary()
2952 if (path && SDL_strcmp(path, _this->gl_config.driver_path) != 0) { in SDL_GL_LoadLibrary()
2963 ++_this->gl_config.driver_loaded; in SDL_GL_LoadLibrary()
2983 if (_this->gl_config.driver_loaded) { in SDL_GL_GetProcAddress()
3001 if (_this->gl_config.driver_loaded > 0) { in SDL_GL_UnloadLibrary()
3002 if (--_this->gl_config.driver_loaded > 0) { in SDL_GL_UnloadLibrary()
3141 _this->gl_config.red_size = 3; in SDL_GL_ResetAttributes()
3142 _this->gl_config.green_size = 3; in SDL_GL_ResetAttributes()
3143 _this->gl_config.blue_size = 2; in SDL_GL_ResetAttributes()
3144 _this->gl_config.alpha_size = 0; in SDL_GL_ResetAttributes()
3145 _this->gl_config.buffer_size = 0; in SDL_GL_ResetAttributes()
3146 _this->gl_config.depth_size = 16; in SDL_GL_ResetAttributes()
3147 _this->gl_config.stencil_size = 0; in SDL_GL_ResetAttributes()
3148 _this->gl_config.double_buffer = 1; in SDL_GL_ResetAttributes()
3149 _this->gl_config.accum_red_size = 0; in SDL_GL_ResetAttributes()
3150 _this->gl_config.accum_green_size = 0; in SDL_GL_ResetAttributes()
3151 _this->gl_config.accum_blue_size = 0; in SDL_GL_ResetAttributes()
3152 _this->gl_config.accum_alpha_size = 0; in SDL_GL_ResetAttributes()
3153 _this->gl_config.stereo = 0; in SDL_GL_ResetAttributes()
3154 _this->gl_config.multisamplebuffers = 0; in SDL_GL_ResetAttributes()
3155 _this->gl_config.multisamplesamples = 0; in SDL_GL_ResetAttributes()
3156 _this->gl_config.retained_backing = 1; in SDL_GL_ResetAttributes()
3157 _this->gl_config.accelerated = -1; /* accelerated or not, both are fine */ in SDL_GL_ResetAttributes()
3160 _this->GL_DefaultProfileConfig(_this, &_this->gl_config.profile_mask, in SDL_GL_ResetAttributes()
3161 &_this->gl_config.major_version, in SDL_GL_ResetAttributes()
3162 &_this->gl_config.minor_version); in SDL_GL_ResetAttributes()
3165 _this->gl_config.major_version = 2; in SDL_GL_ResetAttributes()
3166 _this->gl_config.minor_version = 1; in SDL_GL_ResetAttributes()
3167 _this->gl_config.profile_mask = 0; in SDL_GL_ResetAttributes()
3169 _this->gl_config.major_version = 2; in SDL_GL_ResetAttributes()
3170 _this->gl_config.minor_version = 0; in SDL_GL_ResetAttributes()
3171 _this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES; in SDL_GL_ResetAttributes()
3173 _this->gl_config.major_version = 1; in SDL_GL_ResetAttributes()
3174 _this->gl_config.minor_version = 1; in SDL_GL_ResetAttributes()
3175 _this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES; in SDL_GL_ResetAttributes()
3179 _this->gl_config.flags = 0; in SDL_GL_ResetAttributes()
3180 _this->gl_config.framebuffer_srgb_capable = 0; in SDL_GL_ResetAttributes()
3181 _this->gl_config.no_error = 0; in SDL_GL_ResetAttributes()
3182 _this->gl_config.release_behavior = SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH; in SDL_GL_ResetAttributes()
3183 _this->gl_config.reset_notification = SDL_GL_CONTEXT_RESET_NO_NOTIFICATION; in SDL_GL_ResetAttributes()
3185 _this->gl_config.share_with_current_context = 0; in SDL_GL_ResetAttributes()
3200 _this->gl_config.red_size = value; in SDL_GL_SetAttribute()
3203 _this->gl_config.green_size = value; in SDL_GL_SetAttribute()
3206 _this->gl_config.blue_size = value; in SDL_GL_SetAttribute()
3209 _this->gl_config.alpha_size = value; in SDL_GL_SetAttribute()
3212 _this->gl_config.double_buffer = value; in SDL_GL_SetAttribute()
3215 _this->gl_config.buffer_size = value; in SDL_GL_SetAttribute()
3218 _this->gl_config.depth_size = value; in SDL_GL_SetAttribute()
3221 _this->gl_config.stencil_size = value; in SDL_GL_SetAttribute()
3224 _this->gl_config.accum_red_size = value; in SDL_GL_SetAttribute()
3227 _this->gl_config.accum_green_size = value; in SDL_GL_SetAttribute()
3230 _this->gl_config.accum_blue_size = value; in SDL_GL_SetAttribute()
3233 _this->gl_config.accum_alpha_size = value; in SDL_GL_SetAttribute()
3236 _this->gl_config.stereo = value; in SDL_GL_SetAttribute()
3239 _this->gl_config.multisamplebuffers = value; in SDL_GL_SetAttribute()
3242 _this->gl_config.multisamplesamples = value; in SDL_GL_SetAttribute()
3245 _this->gl_config.accelerated = value; in SDL_GL_SetAttribute()
3248 _this->gl_config.retained_backing = value; in SDL_GL_SetAttribute()
3251 _this->gl_config.major_version = value; in SDL_GL_SetAttribute()
3254 _this->gl_config.minor_version = value; in SDL_GL_SetAttribute()
3272 _this->gl_config.flags = value; in SDL_GL_SetAttribute()
3282 _this->gl_config.profile_mask = value; in SDL_GL_SetAttribute()
3285 _this->gl_config.share_with_current_context = value; in SDL_GL_SetAttribute()
3288 _this->gl_config.framebuffer_srgb_capable = value; in SDL_GL_SetAttribute()
3291 _this->gl_config.release_behavior = value; in SDL_GL_SetAttribute()
3294 _this->gl_config.reset_notification = value; in SDL_GL_SetAttribute()
3297 _this->gl_config.no_error = value; in SDL_GL_SetAttribute()
3374 *value = _this->gl_config.double_buffer; in SDL_GL_GetAttribute()
3454 *value = (_this->gl_config.accelerated != 0); in SDL_GL_GetAttribute()
3459 *value = _this->gl_config.retained_backing; in SDL_GL_GetAttribute()
3464 *value = _this->gl_config.major_version; in SDL_GL_GetAttribute()
3469 *value = _this->gl_config.minor_version; in SDL_GL_GetAttribute()
3475 if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) { in SDL_GL_GetAttribute()
3485 *value = _this->gl_config.flags; in SDL_GL_GetAttribute()
3490 *value = _this->gl_config.profile_mask; in SDL_GL_GetAttribute()
3495 *value = _this->gl_config.share_with_current_context; in SDL_GL_GetAttribute()
3500 *value = _this->gl_config.framebuffer_srgb_capable; in SDL_GL_GetAttribute()
3505 *value = _this->gl_config.no_error; in SDL_GL_GetAttribute()