Lines Matching refs:p

209     DirectFB_GLContext *p;  in DirectFB_GL_MakeCurrent()  local
211 for (p = _this->gl_data->firstgl; p; p = p->next) in DirectFB_GL_MakeCurrent()
213 if (p->is_locked) { in DirectFB_GL_MakeCurrent()
214 SDL_DFB_CHECKERR(p->context->Unlock(p->context)); in DirectFB_GL_MakeCurrent()
215 p->is_locked = 0; in DirectFB_GL_MakeCurrent()
246 DirectFB_GLContext *p; in DirectFB_GL_SwapWindow() local
255 for (p = _this->gl_data->firstgl; p != NULL; p = p->next) in DirectFB_GL_SwapWindow()
256 if (p->sdl_window == window && p->is_locked) in DirectFB_GL_SwapWindow()
258 SDL_DFB_CHECKERR(p->context->Unlock(p->context)); in DirectFB_GL_SwapWindow()
259 p->is_locked = 0; in DirectFB_GL_SwapWindow()
272 DirectFB_GLContext *p; in DirectFB_GL_DeleteContext() local
278 for (p = _this->gl_data->firstgl; p && p->next != ctx; p = p->next) in DirectFB_GL_DeleteContext()
280 if (p) in DirectFB_GL_DeleteContext()
281 p->next = ctx->next; in DirectFB_GL_DeleteContext()
291 DirectFB_GLContext *p; in DirectFB_GL_FreeWindowContexts() local
293 for (p = _this->gl_data->firstgl; p != NULL; p = p->next) in DirectFB_GL_FreeWindowContexts()
294 if (p->sdl_window == window) in DirectFB_GL_FreeWindowContexts()
296 if (p->is_locked) in DirectFB_GL_FreeWindowContexts()
297 SDL_DFB_CHECK(p->context->Unlock(p->context)); in DirectFB_GL_FreeWindowContexts()
298 SDL_DFB_RELEASE(p->context); in DirectFB_GL_FreeWindowContexts()
305 DirectFB_GLContext *p; in DirectFB_GL_ReAllocWindowContexts() local
307 for (p = _this->gl_data->firstgl; p != NULL; p = p->next) in DirectFB_GL_ReAllocWindowContexts()
308 if (p->sdl_window == window) in DirectFB_GL_ReAllocWindowContexts()
312 &p->context)); in DirectFB_GL_ReAllocWindowContexts()
313 if (p->is_locked) in DirectFB_GL_ReAllocWindowContexts()
314 SDL_DFB_CHECK(p->context->Lock(p->context)); in DirectFB_GL_ReAllocWindowContexts()
321 DirectFB_GLContext *p; in DirectFB_GL_DestroyWindowContexts() local
323 for (p = _this->gl_data->firstgl; p != NULL; p = p->next) in DirectFB_GL_DestroyWindowContexts()
324 if (p->sdl_window == window) in DirectFB_GL_DestroyWindowContexts()
325 DirectFB_GL_DeleteContext(_this, p); in DirectFB_GL_DestroyWindowContexts()