Lines Matching refs:mouse
538 SDL_Mouse *mouse = SDL_GetMouse(); in WIN_WindowProc() local
539 if (!mouse->relative_mode || mouse->relative_mode_warp) { in WIN_WindowProc()
544 if (isWin10FCUorNewer && mouse->relative_mode_warp) { in WIN_WindowProc()
575 SDL_Mouse *mouse = SDL_GetMouse(); in WIN_WindowProc() local
576 if (!mouse->relative_mode || mouse->relative_mode_warp) { in WIN_WindowProc()
587 SDL_Mouse *mouse = SDL_GetMouse(); in WIN_WindowProc() local
591 const SDL_bool isRelative = mouse->relative_mode || mouse->relative_mode_warp; in WIN_WindowProc()
594 if (!isRelative || mouse->focus != data->window) { in WIN_WindowProc()
609 RAWMOUSE* rawmouse = &inp.data.mouse; in WIN_WindowProc()
676 SDL_Mouse *mouse; in WIN_WindowProc() local
680 mouse = SDL_GetMouse(); in WIN_WindowProc()
681 … if (!mouse->was_touch_mouse_events) { /* we're not a touch handler causing a mouse leave? */ in WIN_WindowProc()
684 mouse->was_touch_mouse_events = SDL_FALSE; /* not anymore */ in WIN_WindowProc()
685 if (mouse->touch_mouse_events) { /* convert touch to mouse events */ in WIN_WindowProc()