Lines Matching refs:dist
250 unsigned int dist, best_dist = ~0U; in WIN_GL_ChoosePixelFormat() local
271 dist = 0; in WIN_GL_ChoosePixelFormat()
276 dist += (pfd.cColorBits - target->cColorBits); in WIN_GL_ChoosePixelFormat()
281 dist += (pfd.cRedBits - target->cRedBits); in WIN_GL_ChoosePixelFormat()
286 dist += (pfd.cGreenBits - target->cGreenBits); in WIN_GL_ChoosePixelFormat()
291 dist += (pfd.cBlueBits - target->cBlueBits); in WIN_GL_ChoosePixelFormat()
296 dist += (pfd.cAlphaBits - target->cAlphaBits); in WIN_GL_ChoosePixelFormat()
301 dist += (pfd.cAccumBits - target->cAccumBits); in WIN_GL_ChoosePixelFormat()
306 dist += (pfd.cAccumRedBits - target->cAccumRedBits); in WIN_GL_ChoosePixelFormat()
311 dist += (pfd.cAccumGreenBits - target->cAccumGreenBits); in WIN_GL_ChoosePixelFormat()
316 dist += (pfd.cAccumBlueBits - target->cAccumBlueBits); in WIN_GL_ChoosePixelFormat()
321 dist += (pfd.cAccumAlphaBits - target->cAccumAlphaBits); in WIN_GL_ChoosePixelFormat()
326 dist += (pfd.cDepthBits - target->cDepthBits); in WIN_GL_ChoosePixelFormat()
331 dist += (pfd.cStencilBits - target->cStencilBits); in WIN_GL_ChoosePixelFormat()
334 if (dist < best_dist) { in WIN_GL_ChoosePixelFormat()
336 best_dist = dist; in WIN_GL_ChoosePixelFormat()