Lines Matching refs:rawPosition
55 Windows::Foundation::Point rawPosition, in WINRT_TransformCursorPosition() argument
62 return rawPosition; in WINRT_TransformCursorPosition()
73 return rawPosition; in WINRT_TransformCursorPosition()
86 outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width; in WINRT_TransformCursorPosition()
87 outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height; in WINRT_TransformCursorPosition()
92 outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width; in WINRT_TransformCursorPosition()
93 outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height; in WINRT_TransformCursorPosition()
96 outputPosition.X = 1.0f - (rawPosition.X / nativeWindow->Bounds.Width); in WINRT_TransformCursorPosition()
97 outputPosition.Y = 1.0f - (rawPosition.Y / nativeWindow->Bounds.Height); in WINRT_TransformCursorPosition()
100 outputPosition.X = rawPosition.Y / nativeWindow->Bounds.Height; in WINRT_TransformCursorPosition()
101 outputPosition.Y = 1.0f - (rawPosition.X / nativeWindow->Bounds.Width); in WINRT_TransformCursorPosition()
104 outputPosition.X = 1.0f - (rawPosition.Y / nativeWindow->Bounds.Height); in WINRT_TransformCursorPosition()
105 outputPosition.Y = rawPosition.X / nativeWindow->Bounds.Width; in WINRT_TransformCursorPosition()