Lines Matching refs:screen
363 SDL_Renderer *screen = NULL; in WatchJoystick() local
372 screen = SDL_CreateRenderer(window, -1, 0); in WatchJoystick()
373 if (screen == NULL) { in WatchJoystick()
378 background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE); in WatchJoystick()
379 button = LoadTexture(screen, "button.bmp", SDL_TRUE); in WatchJoystick()
380 axis = LoadTexture(screen, "axis.bmp", SDL_TRUE); in WatchJoystick()
384 SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT); in WatchJoystick()
443 SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE); in WatchJoystick()
444 SDL_RenderClear(screen); in WatchJoystick()
445 SDL_RenderCopy(screen, background, NULL, NULL); in WatchJoystick()
448 …SDL_RenderCopyEx(screen, marker, NULL, &dst, s_arrBindingDisplay[iElement].angle, NULL, SDL_FLIP_N… in WatchJoystick()
449 SDL_RenderPresent(screen); in WatchJoystick()
698 SDL_DestroyRenderer(screen); in WatchJoystick()