Lines Matching refs:renderer
27 SDL_Renderer *renderer = NULL; variable
46 renderer = NULL; in InitCreateRenderer()
54 renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); in InitCreateRenderer()
56 SDLTest_AssertCheck(renderer != 0, "Check SDL_CreateRenderer result"); in InitCreateRenderer()
57 if (renderer == NULL) { in InitCreateRenderer()
68 if (renderer != NULL) { in CleanupDestroyRenderer()
69 SDL_DestroyRenderer(renderer); in CleanupDestroyRenderer()
70 renderer = NULL; in CleanupDestroyRenderer()
128 ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200, SDL_ALPHA_OPAQUE ); in render_testPrimitives()
131 ret = SDL_RenderFillRect(renderer, &rect ); in render_testPrimitives()
139 ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100, SDL_ALPHA_OPAQUE ); in render_testPrimitives()
142 ret = SDL_RenderFillRect(renderer, &rect ); in render_testPrimitives()
153 ret = SDL_SetRenderDrawColor(renderer, x*y, x*y/2, x*y/3, SDL_ALPHA_OPAQUE ); in render_testPrimitives()
156 ret = SDL_RenderDrawPoint(renderer, x, y ); in render_testPrimitives()
164 ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE ); in render_testPrimitives()
167 ret = SDL_RenderDrawLine(renderer, 0, 30, TESTRENDER_SCREEN_W, 30 ); in render_testPrimitives()
170 ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE ); in render_testPrimitives()
173 ret = SDL_RenderDrawLine(renderer, 40, 30, 40, 60 ); in render_testPrimitives()
176 ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105, SDL_ALPHA_OPAQUE ); in render_testPrimitives()
179 ret = SDL_RenderDrawLine(renderer, 0, 0, 29, 29 ); in render_testPrimitives()
182 ret = SDL_RenderDrawLine(renderer, 29, 30, 0, 59 ); in render_testPrimitives()
185 ret = SDL_RenderDrawLine(renderer, 79, 0, 50, 29 ); in render_testPrimitives()
188 ret = SDL_RenderDrawLine(renderer, 79, 59, 50, 30 ); in render_testPrimitives()
192 SDL_RenderPresent(renderer); in render_testPrimitives()
231 ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0 ); in render_testPrimitivesBlend()
234 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
237 ret = SDL_RenderFillRect(renderer, NULL ); in render_testPrimitivesBlend()
244 ret = SDL_SetRenderDrawColor(renderer, 240, 10, 10, 75 ); in render_testPrimitivesBlend()
247 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD ); in render_testPrimitivesBlend()
250 ret = SDL_RenderFillRect(renderer, &rect ); in render_testPrimitivesBlend()
257 ret = SDL_SetRenderDrawColor(renderer, 10, 240, 10, 100 ); in render_testPrimitivesBlend()
260 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND ); in render_testPrimitivesBlend()
263 ret = SDL_RenderFillRect(renderer, &rect ); in render_testPrimitivesBlend()
270 ret = SDL_SetRenderDrawColor(renderer, 10, 10, 240, 125 ); in render_testPrimitivesBlend()
273 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
276 ret = SDL_RenderFillRect(renderer, &rect ); in render_testPrimitivesBlend()
285 ret = SDL_SetRenderDrawColor(renderer, 60+2*i, 240-2*i, 50, 3*i ); in render_testPrimitivesBlend()
288 ret = SDL_SetRenderDrawBlendMode(renderer,(((i/2)%3)==0) ? SDL_BLENDMODE_BLEND : in render_testPrimitivesBlend()
292 ret = SDL_RenderDrawLine(renderer, 0, 0, i, 59 ); in render_testPrimitivesBlend()
303 ret = SDL_SetRenderDrawColor(renderer, 60+2*i, 240-2*i, 50, 3*i ); in render_testPrimitivesBlend()
306 ret = SDL_SetRenderDrawBlendMode(renderer,(((i/2)%3)==0) ? SDL_BLENDMODE_BLEND : in render_testPrimitivesBlend()
310 ret = SDL_RenderDrawLine(renderer, 0, 0, 79, i ); in render_testPrimitivesBlend()
323 ret = SDL_SetRenderDrawColor(renderer, j*4, i*3, j*4, i*3 ); in render_testPrimitivesBlend()
326 ret = SDL_SetRenderDrawBlendMode(renderer, ((((i+j)/3)%3)==0) ? SDL_BLENDMODE_BLEND : in render_testPrimitivesBlend()
330 ret = SDL_RenderDrawPoint(renderer, i, j ); in render_testPrimitivesBlend()
339 SDL_RenderPresent(renderer); in render_testPrimitivesBlend()
401 ret = SDL_RenderCopy(renderer, tface, NULL, &rect ); in render_testBlit()
408 SDL_RenderPresent(renderer); in render_testBlit()
474 ret = SDL_RenderCopy(renderer, tface, NULL, &rect ); in render_testBlitColor()
482 SDL_RenderPresent(renderer); in render_testBlitColor()
551 ret = SDL_RenderCopy(renderer, tface, NULL, &rect ); in render_testBlitAlpha()
559 SDL_RenderPresent(renderer); in render_testBlitAlpha()
616 ret = SDL_RenderCopy(renderer, tface, NULL, &rect ); in _testBlitBlendMode()
678 SDL_RenderPresent(renderer); in render_testBlitBlend()
688 SDL_RenderPresent(renderer); in render_testBlitBlend()
698 SDL_RenderPresent(renderer); in render_testBlitBlend()
708 SDL_RenderPresent(renderer); in render_testBlitBlend()
744 ret = SDL_RenderCopy(renderer, tface, NULL, &rect ); in render_testBlitBlend()
757 SDL_RenderPresent(renderer); in render_testBlitBlend()
794 ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100 ); in _hasDrawColor()
797 ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a ); in _hasDrawColor()
802 ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE ); in _hasDrawColor()
832 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND ); in _hasBlendModes()
835 ret = SDL_GetRenderDrawBlendMode(renderer, &mode ); in _hasBlendModes()
841 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD ); in _hasBlendModes()
844 ret = SDL_GetRenderDrawBlendMode(renderer, &mode ); in _hasBlendModes()
850 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD ); in _hasBlendModes()
853 ret = SDL_GetRenderDrawBlendMode(renderer, &mode ); in _hasBlendModes()
859 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _hasBlendModes()
862 ret = SDL_GetRenderDrawBlendMode(renderer, &mode ); in _hasBlendModes()
890 tface = SDL_CreateTextureFromSurface(renderer, face); in _loadTestFace()
1009 result = SDL_RenderReadPixels(renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80*4 ); in _compare()
1041 ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE ); in _clearScreen()
1045 ret = SDL_RenderClear(renderer); in _clearScreen()
1049 SDL_RenderPresent(renderer); in _clearScreen()
1052 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _clearScreen()
1055 ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE ); in _clearScreen()