Lines Matching refs:gamecontroller
69 SDL_GameController *gamecontroller; variable
102 const char *name = SDL_GameControllerName(gamecontroller); in UpdateWindowTitle()
132 if (!gamecontroller) { in loop()
133 gamecontroller = SDL_GameControllerOpen(event.cdevice.which); in loop()
134 if (gamecontroller) { in loop()
144 …if (gamecontroller && event.cdevice.which == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(… in loop()
145 SDL_GameControllerClose(gamecontroller); in loop()
146 gamecontroller = SDL_GameControllerOpen(0); in loop()
147 if (gamecontroller) { in loop()
173 if (gamecontroller) { in loop()
176 … if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) { in loop()
184 … const Sint16 value = SDL_GameControllerGetAxis(gamecontroller, (SDL_GameControllerAxis)(i)); in loop()
198 …Uint16 low_frequency_rumble = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGE… in loop()
199 …Uint16 high_frequency_rumble = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGG… in loop()
200 … SDL_GameControllerRumble(gamecontroller, low_frequency_rumble, high_frequency_rumble, 250); in loop()